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path: root/engines/scumm/actor.cpp
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2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-09-16cleanup; remove check whether _costume is valid, as that is already done by ↵Max Horn
getResourceAddress svn-id: r23884
2006-07-24Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong lineTravis Howell
svn-id: r23586
2006-07-11Remove out dated commentTravis Howell
svn-id: r23483
2006-07-10Restrict recent walk code changes to to exact SCUMM versions required, to ↵Travis Howell
prevent regressions in earlier games svn-id: r23476
2006-07-10Fix actor glitches in the stomach location of pajama3Travis Howell
svn-id: r23471
2006-07-09Added OSystem::setFocusRectangle (first part of Nintendo DS patch)Max Horn
svn-id: r23449
2006-07-07Revert recent change to actorWalkStep(), caused regressionsTravis Howell
svn-id: r23393
2006-07-07Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ↵Travis Howell
walk code to closer match original code of earlier games svn-id: r23381
2006-07-06Fix 1506002 - PUTTTIME: Weird Mouth MovementTravis Howell
svn-id: r23374
2006-06-24Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ↵Travis Howell
car failing to turn during smart star challenge in thinker1 svn-id: r23271
2006-06-17Fix the buttons of paintings and safe in Nogroom of spyfoxTravis Howell
svn-id: r23156
2006-05-29Fix Commodore 64 versionsTravis Howell
svn-id: r22732
2006-04-29Moved AKOS stuff to class ScummEngine_v6Max Horn
svn-id: r22229
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
svn-id: r22115
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
svn-id: r21283
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵Travis Howell
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
svn-id: r21004
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696
2006-02-14Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ↵Travis Howell
states when restoring saved game, in HE games. svn-id: r20689
2006-02-12Only adjusted in SCUMM 5+Travis Howell
svn-id: r20598
2006-02-12Actually that should be before all codeTravis Howell
svn-id: r20595
2006-02-12A few corrections from disasm., checked against all versionsTravis Howell
svn-id: r20594
2006-02-12This difference only applies to SCUMM7+Travis Howell
svn-id: r20593
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582