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path: root/engines/scumm/actor.cpp
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2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-09-29restrict _heXmapNum to HE versions, should fix #2135822Gregory Montoir
svn-id: r34688
2008-09-25SCUMM: Moved more stuf from class Actor to ActorHEMax Horn
svn-id: r34648
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
svn-id: r34647
2008-09-25SCUMM: Added a new ActorHE class, as well as a virtual ↵Max Horn
Actor::prepareDrawActorCostume() method svn-id: r34646
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-30Fix subtitle regressions in The Dig.Travis Howell
svn-id: r31788
2008-04-30Ooops, missed one difference.Travis Howell
svn-id: r31786
2008-04-30The Dig (Second release) used similar charset code to COMI. This could cause ↵Travis Howell
regressions, if there are differences between the two releases of The Dig. svn-id: r31784
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-12-07add Common::Rect::center (handy for ::setFocusRectangle())Gregory Montoir
svn-id: r29751
2007-12-02don't call actorWalkStep if all an actor have to do is turning to a new ↵Gregory Montoir
direction (confirmed against disasm, seems specific to v8). fixes bug #1834814. svn-id: r29688
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-29Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after ↵Filippos Karapetis
talking with Fingolfin) svn-id: r27009
2007-05-27Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message.Travis Howell
svn-id: r26982
2007-05-21Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.Travis Howell
svn-id: r26903
2007-04-15fixed warningPaweł Kołodziejski
svn-id: r26520
2007-04-15simplification (_useTalkAnims is not used in >= V7)Gregory Montoir
svn-id: r26517
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵Gregory Montoir
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516
2007-03-12Removing this old workaround: It no longer works, and causes an infinite ↵Max Horn
loop. Am working on a new workaround/fix svn-id: r26104
2007-03-12Fix a discrepancy between our V3 walking code and disasm (besides, using ↵Max Horn
destbox instead of curbox was illogical, too) svn-id: r26102
2007-03-12Get rid of initActorClassMax Horn
svn-id: r26101
2007-03-11A long time ago, in a virtual machine far, far away...Max Horn
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090
2007-03-10SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2Max Horn
svn-id: r26057
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 ↵Travis Howell
verisons of Maniac Mansion. svn-id: r25999
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
svn-id: r25846
2007-02-18Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)Max Horn
svn-id: r25705
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
svn-id: r25611
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
svn-id: r25344
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from ↵Gregory Montoir
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
svn-id: r24924
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵Max Horn
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵Max Horn
points (i.e. indirection) svn-id: r24922
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
svn-id: r24910
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-10-29cleanupMax Horn
svn-id: r24565
2006-10-19SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵Max Horn
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384
2006-10-18SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully ↵Max Horn
somewhat more logical fashion svn-id: r24367
2006-10-18SCUMM: walbox related cleanupMax Horn
svn-id: r24365
2006-09-23Removed CHECK_HEAPMax Horn
svn-id: r23979
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-09-16cleanup; remove check whether _costume is valid, as that is already done by ↵Max Horn
getResourceAddress svn-id: r23884