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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
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2006-07-07
Revert recent change to actorWalkStep(), caused regressions
Travis Howell
2006-07-07
Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ...
Travis Howell
2006-07-06
Fix 1506002 - PUTTTIME: Weird Mouth Movement
Travis Howell
2006-06-24
Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ca...
Travis Howell
2006-06-17
Fix the buttons of paintings and safe in Nogroom of spyfox
Travis Howell
2006-05-29
Fix Commodore 64 versions
Travis Howell
2006-04-29
Moved AKOS stuff to class ScummEngine_v6
Max Horn
2006-04-29
* Renamed several methods in favor of a somewhat more uniform naming scheme: ...
Max Horn
2006-04-23
Move HE specific stuff from class Sound to its new subclass SoundHE
Max Horn
2006-03-14
An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391
Travis Howell
2006-03-10
Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis...
Travis Howell
2006-03-02
C64 maniac uses separate bitmasks for actor settings and misc settings
Travis Howell
2006-02-25
Replaced MKID by MID_BE in most places in the SCUMM engine
Max Horn
2006-02-20
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...
Max Horn
2006-02-15
Moved all he-specific source files to engines/scumm/he/ subdirectory
Eugene Sandulenko
2006-02-14
Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ...
Travis Howell
2006-02-12
Only adjusted in SCUMM 5+
Travis Howell
2006-02-12
Actually that should be before all code
Travis Howell
2006-02-12
A few corrections from disasm., checked against all versions
Travis Howell
2006-02-12
This difference only applies to SCUMM7+
Travis Howell
2006-02-11
Moved engines to the new engines/ directory
Max Horn
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