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path: root/engines/scumm/actor.cpp
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2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
svn-id: r22115
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
svn-id: r21283
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵Travis Howell
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
svn-id: r21004
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696
2006-02-14Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ↵Travis Howell
states when restoring saved game, in HE games. svn-id: r20689
2006-02-12Only adjusted in SCUMM 5+Travis Howell
svn-id: r20598
2006-02-12Actually that should be before all codeTravis Howell
svn-id: r20595
2006-02-12A few corrections from disasm., checked against all versionsTravis Howell
svn-id: r20594
2006-02-12This difference only applies to SCUMM7+Travis Howell
svn-id: r20593
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582