Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-07-07 | Revert recent change to actorWalkStep(), caused regressions | Travis Howell | |
svn-id: r23393 | |||
2006-07-07 | Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ↵ | Travis Howell | |
walk code to closer match original code of earlier games svn-id: r23381 | |||
2006-07-06 | Fix 1506002 - PUTTTIME: Weird Mouth Movement | Travis Howell | |
svn-id: r23374 | |||
2006-06-24 | Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ↵ | Travis Howell | |
car failing to turn during smart star challenge in thinker1 svn-id: r23271 | |||
2006-06-17 | Fix the buttons of paintings and safe in Nogroom of spyfox | Travis Howell | |
svn-id: r23156 | |||
2006-05-29 | Fix Commodore 64 versions | Travis Howell | |
svn-id: r22732 | |||
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn | |
svn-id: r22229 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn | |
svn-id: r22115 | |||
2006-03-14 | An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 | Travis Howell | |
svn-id: r21283 | |||
2006-03-10 | Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵ | Travis Howell | |
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195 | |||
2006-03-02 | C64 maniac uses separate bitmasks for actor settings and misc settings | Travis Howell | |
svn-id: r21004 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 | |||
2006-02-14 | Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ↵ | Travis Howell | |
states when restoring saved game, in HE games. svn-id: r20689 | |||
2006-02-12 | Only adjusted in SCUMM 5+ | Travis Howell | |
svn-id: r20598 | |||
2006-02-12 | Actually that should be before all code | Travis Howell | |
svn-id: r20595 | |||
2006-02-12 | A few corrections from disasm., checked against all versions | Travis Howell | |
svn-id: r20594 | |||
2006-02-12 | This difference only applies to SCUMM7+ | Travis Howell | |
svn-id: r20593 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |