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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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akos.cpp
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2006-06-16
Adjust akos code to only draw within bounds in HE games. Fixes many graphical...
Travis Howell
2006-06-15
Remove error for default case of active case 6/8 in akos_increaseAnim(), a de...
Travis Howell
2006-06-14
Fix the shadow glitches in HE98 version of puttrace, the shadow mode isn't re...
Travis Howell
2006-04-29
Moved AKOS stuff to class ScummEngine_v6
Max Horn
2006-03-25
fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...
Gregory Montoir
2006-03-17
Fix endian issue in akos costume code
Travis Howell
2006-03-17
Fix endian issues in akos costume code
Travis Howell
2006-03-08
Fixed tons of format string warnings for debug/error calls (including several...
Max Horn
2006-03-08
Use %p to print pointers portably (even on 64bit systems). Note: this will ad...
Max Horn
2006-02-25
Replaced MKID by MID_BE in most places in the SCUMM engine
Max Horn
2006-02-20
Moved iMUSE code to the new directory engines/scumm/imuse/
Max Horn
2006-02-20
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...
Max Horn
2006-02-15
Moved all he-specific source files to engines/scumm/he/ subdirectory
Eugene Sandulenko
2006-02-11
Moved engines to the new engines/ directory
Max Horn