Age | Commit message (Expand) | Author |
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn |
2010-05-09 | Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". | Johannes Schickel |
2009-09-25 | SCUMM: Rename _bitDepth to _bytesPerPixel | Max Horn |
2009-08-16 | Revert revision 43410, and add alternative fix. | Travis Howell |
2009-08-15 | Fix compile when compiling with --disable-he | Matthew Hoops |
2009-06-05 | Fix endian issue, the palette must be in little endian. | Travis Howell |
2009-06-04 | Fix the color of Poodles Galore's finger nails in Spy Fox 3. | Travis Howell |
2009-06-04 | Ooops, re-enable codec32 code. | Travis Howell |
2009-06-04 | Add 16bit color support for later HE games. | Travis Howell |
2009-04-04 | Fix possible regression in HE games re-releases. | Travis Howell |
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn |
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops l... | Max Horn |
2009-01-09 | Switch assert to an error message, stating the exact unknown code. | Travis Howell |
2009-01-04 | Fix assert triggered when sorting out meals in Blue's 123 Time Activies. | Travis Howell |
2009-01-04 | Use slow palette color match, for 16bit color HE games for now. | Travis Howell |
2008-09-25 | SCUMM: Moved more stuf from class Actor to ActorHE | Max Horn |
2008-09-25 | SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActo... | Max Horn |
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT... | Max Horn |
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers |
2007-07-01 | Re-added __attribute__(packed) | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-03-10 | SCUMM: some more AKOS cleanup & added comments | Max Horn |
2007-03-10 | SCUMM: Must reset useBompPalette in the AKOS renderer | Max Horn |
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as... | Max Horn |
2007-02-01 | don't test akosScaleYTable if actor has no vertical scale factor ; this is co... | Gregory Montoir |
2007-01-26 | templatified some Wiz decoding functions | Gregory Montoir |
2006-10-04 | Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so | Torbjörn Andersson |
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap... | Max Horn |
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical order... | Max Horn |
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson |
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at least... | Max Horn |
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now... | Max Horn |
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking... | Max Horn |
2006-06-16 | Adjust akos code to only draw within bounds in HE games. Fixes many graphical... | Travis Howell |
2006-06-15 | Remove error for default case of active case 6/8 in akos_increaseAnim(), a de... | Travis Howell |
2006-06-14 | Fix the shadow glitches in HE98 version of puttrace, the shadow mode isn't re... | Travis Howell |
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn |
2006-03-25 | fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu... | Gregory Montoir |
2006-03-17 | Fix endian issue in akos costume code | Travis Howell |
2006-03-17 | Fix endian issues in akos costume code | Travis Howell |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-03-08 | Use %p to print pointers portably (even on 64bit systems). Note: this will ad... | Max Horn |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |