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path: root/engines/scumm/costume.cpp
AgeCommit message (Expand)Author
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-23ARM: Global symbols get an underscore prefix on darwindhewg
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
2010-03-16Some style fixes.Johannes Schickel
2010-03-16Add patch #2970176 - V0: MM Verb + Anim Fix.Travis Howell
2010-03-16Add patch #2970899 - MM V0: flipped limbs drawing fix.Travis Howell
2010-02-26SCUMM: Fix stride of palette data in ARM optimised costime rendererNeil Millstone
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-26Add patch #2853844 - MM C64: walksounds.Travis Howell
2009-11-24Add patch #2903170 - MM C64: costume fix.Travis Howell
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-05Add fix from Tobias, for bobbing Bobbin in PCE version of Loom.Travis Howell
2009-10-26Add patch from Tobias, for costume palettes in PCE version of Loom, with mino...Travis Howell
2009-10-26Switch PCE version of Loom to 16bit color, since it used 9bit color.Travis Howell
2009-10-26Add patch from Tobias, for masking support in PCE version of Loom, with minor...Travis Howell
2009-10-25Add patch from Tobias, for initial costume support in PCE version of Loom, wi...Travis Howell
2009-10-21Add/remove comments.Travis Howell
2009-10-21Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...Travis Howell
2009-08-05Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,...Travis Howell
2009-07-25Whitespace fixesMax Horn
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
2009-06-05Ooops, correct mistakes in commit 41162.Travis Howell
2009-06-05Converted cursor code to use 16-bit.Jody Northup
2009-06-04Fix the color of Poodles Galore's finger nails in Spy Fox 3.Travis Howell
2008-02-03Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'dRobin Watts
2008-02-03Missing ( in ASM_COSTUME codeLars Persson
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
2007-02-15Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera rangeMax Horn
2006-10-04Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() soTorbjörn Andersson
2006-09-23Removed CHECK_HEAPMax Horn
2006-07-10Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comesTorbjörn Andersson
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it possib...Max Horn
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
2006-03-13Add masking support for C64 maniac, not perfectTravis Howell
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn