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path: root/engines/scumm/gfx.cpp
AgeCommit message (Expand)Author
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-18SCUMM: fixed messed up colors in 16bit HE gamesathrxx
2011-06-18SCUMM: make sure asmDrawStripToScreen is not called in 16bit modeathrxx
2011-06-17SCUMM: fix FM-TOWNS graphics output for ARM devicesathrxx
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...athrxx
2011-05-25ALL: neighbour -> neighborMatthew Hoops
2011-05-13SCUMM: Move tmsk code into its own Gdi subclassMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
2011-04-23ARM: Global symbols get an underscore prefix on darwindhewg
2011-04-18SCUMM: Setup proper pixel format for virtual screen surfaces.Johannes Schickel
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
2011-03-22SCUMM FM-TOWNS: cleanup (thx LordHoto)athrxx
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2010-11-05SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawingFlorian Kagerer
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
2010-10-20SCUMM/FM-TOWNS: minor graphics fixFlorian Kagerer
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: fix drawBox()Florian Kagerer
2010-10-02INDY3/FM-TOWNS: fix intro graphics bugFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-08-25SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.Travis Howell
2010-08-23SCUMM: cleanupMax Horn
2010-07-14Fixed typo in comment.Torbjörn Andersson
2010-07-14Moved setTileData() into GdiPCEngine since that's the only class that uses it.Torbjörn Andersson
2010-03-22Patch #2973283: SCUMM: Unneeded pointer dereferenceMax Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-10-31Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawingTorbjörn Andersson
2009-10-31Fixed flashlight drawing in 16 bpp games. (Which probably means PC-Engine LoomTorbjörn Andersson
2009-10-31The verb images for distaff have no mask data, in PCE version of Loom.Travis Howell
2009-10-28Fix charset masking for 16bit color games.Travis Howell
2009-10-27Add support for distaff images in PCE version of Loom.Travis Howell
2009-10-26Add patch from Tobias, for object masking support in PCE version of Loom.Travis Howell
2009-10-26Switch PCE version of Loom to 16bit color, since it used 9bit color.Travis Howell
2009-10-26Add patch from Tobias, for masking support in PCE version of Loom, with minor...Travis Howell
2009-10-21Add/remove comments.Travis Howell
2009-10-21Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...Travis Howell
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-09-25Add comment about why r44322 was needed.Johannes Schickel
2009-09-25Implement proper overflow handling in Gdi::writeRoomColor for Indy4 Amiga as ...Johannes Schickel
2009-09-25Attempt to fix bug #2838205 "MONKEY: Palette glitches in Amiga version" as de...Johannes Schickel