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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx_towns.cpp
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Author
2016-11-27
SCUMM: Properly inint FM-TOWNS gfx code
Eugene Sandulenko
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2013-08-03
SCUMM: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SCUMM: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2012-03-13
JANITORIAL: Replace (x ? false : true) by !(x).
Christoph Mallon
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-17
SCUMM: fix FM-TOWNS graphics output for ARM devices
athrxx
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-06-13
SCUMM FM-TOWNS: add number of color check in TownsScreen::updateOutputBuffer()
athrxx
2011-06-13
SCUMM: some cleanup in gfx_towns.cpp
athrxx
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-17
SCUMM: Prefer Surface::format over Surface::bytesPerPixel.
Johannes Schickel
2011-02-13
SCUMM FM-TOWNS: minor cleanup (git test)
athrxx
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-04
SCUMM/FM-TOWNS: cleanup
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: improve merging of graphics layers
Florian Kagerer
2010-10-02
INDY3/FM-TOWNS: fix intro graphics bug
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer