aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/gfx_towns.cpp
AgeCommit message (Expand)Author
2016-11-27SCUMM: Properly inint FM-TOWNS gfx codeEugene Sandulenko
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-03SCUMM: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SCUMM: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-17SCUMM: fix FM-TOWNS graphics output for ARM devicesathrxx
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...athrxx
2011-06-13SCUMM FM-TOWNS: add number of color check in TownsScreen::updateOutputBuffer()athrxx
2011-06-13SCUMM: some cleanup in gfx_towns.cppathrxx
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-02-13SCUMM FM-TOWNS: minor cleanup (git test)athrxx
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-04SCUMM/FM-TOWNS: cleanupFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: improve merging of graphics layersFlorian Kagerer
2010-10-02INDY3/FM-TOWNS: fix intro graphics bugFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer