Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-21 | SCUMM: Reduce audio header dependencies | Ori Avtalion | |
2016-05-08 | SCUMM HE: Safeguard division by zero | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-02-25 | SCUMM: Fix the lip sync animation in later HE games. | Kirben | |
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-01-09 | SCUMM: Cleanup ScummEngine_v80he::createSound() | Matthew Hoops | |
Added some comments to make it more readable. Switched usage of a temporary buffer and a double memcpy with a memmove. Also fixed a potential out-of-bounds write, thanks to LordHoto. | |||
2012-06-09 | SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games. | Travis Howell | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2011-11-06 | SCUMM: Stream sfx/voice sounds from mouster.sou. | Johannes Schickel | |
This fixes sound corruption when using the new VOC streaming code. It also reduces the runtime memory needed for compressed sound files slightly, since it does not preload them into memory anymore. This comes at the expense of one file descriptor needed per sfx being played though. Thanks to Kirben for his review and feedback. | |||
2011-05-14 | SCUMM: Remove some unused var warnings (see bug #3293800) | Max Horn | |
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-11-23 | SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses | Max Horn | |
This made it possible to turn some MemoryReadStream pointers into plain SeekableReadStream pointers. svn-id: r54435 | |||
2010-11-08 | BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only | Max Horn | |
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147 | |||
2010-10-18 | SCUMM: Check the sound channel is valid, before checking the sound channel. | Travis Howell | |
svn-id: r53562 | |||
2010-10-18 | SCUMM: Check the sound channel is valid, before checking the sound channel. | Travis Howell | |
svn-id: r53561 | |||
2010-06-09 | - Revised abstract AudioCDManager. | Alejandro Marzini | |
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-01-31 | Switch makeADPCMStream to DisposeAfterUse::Flag | Max Horn | |
svn-id: r47736 | |||
2010-01-30 | Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. | Johannes Schickel | |
svn-id: r47716 | |||
2010-01-27 | Fix sound regression in HE games. | Travis Howell | |
svn-id: r47596 | |||
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵ | Max Horn | |
sound/decoders/ svn-id: r47579 | |||
2010-01-23 | Reorder params to Audio::makeRawMemoryStream | Max Horn | |
svn-id: r47492 | |||
2010-01-19 | Started to get rid of Audio::FLAG_LOOP | Max Horn | |
svn-id: r47397 | |||
2010-01-19 | Move raw audio flags from sound/mixer.h to sound/raw.h | Max Horn | |
svn-id: r47395 | |||
2010-01-19 | Get rid of Mixer::playRaw for good | Max Horn | |
svn-id: r47394 | |||
2010-01-19 | Get rid of Mixer::FLAG_AUTOFREE. | Max Horn | |
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369 | |||
2010-01-19 | Rename 'Linear' audio streams to 'raw' | Max Horn | |
svn-id: r47367 | |||
2009-11-22 | Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with ↵ | Travis Howell | |
minor change. svn-id: r46081 | |||
2009-10-14 | Patch #2834677: Wave/ADPCM Endianness Fixes | Max Horn | |
svn-id: r45095 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43619 | |||
2009-08-21 | Attempt to fix builds that use the ARM screen column clear code; add new | Robin Watts | |
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614 | |||
2009-08-12 | Fix building with specific games disabled in MSVC. | Travis Howell | |
svn-id: r43294 | |||
2009-06-05 | Update sound code in HE80+ games, for sound rate differences. | Travis Howell | |
svn-id: r41185 | |||
2009-06-03 | Correct sound timer and disable sound offsets, in later HE games. | Travis Howell | |
svn-id: r41132 | |||
2009-01-10 | setQuickStartFlag is different value in HE100 games. | Travis Howell | |
svn-id: r35803 | |||
2009-01-10 | Correct sound timer, when sound compression is used in HE games. | Travis Howell | |
svn-id: r35800 | |||
2009-01-10 | Fix warning. | Travis Howell | |
svn-id: r35799 | |||
2009-01-10 | Fix compiling SCUMM engine, with HE71+ games disabled. | Travis Howell | |
svn-id: r35798 | |||
2009-01-09 | Correct sound priority and SBNG offsets, in later HE games. | Travis Howell | |
svn-id: r35795 | |||
2009-01-09 | Fix bug #2029639 - PAJAMA1: Lip Syncing. | Travis Howell | |
svn-id: r35794 | |||
2007-11-23 | don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE ↵ | Gregory Montoir | |
flag set (untested but probably fixes #1754525) svn-id: r29618 | |||
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can ↵ | Max Horn | |
automatically be disposed svn-id: r29517 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-02 | cleanup | Max Horn | |
svn-id: r25927 | |||
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn | |
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356 | |||
2006-10-21 | cleanup | Max Horn | |
svn-id: r24407 |