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path: root/engines/scumm/he/sound_he.cpp
AgeCommit message (Expand)Author
2009-01-10setQuickStartFlag is different value in HE100 games.Travis Howell
2009-01-10Correct sound timer, when sound compression is used in HE games.Travis Howell
2009-01-10Fix warning.Travis Howell
2009-01-10Fix compiling SCUMM engine, with HE71+ games disabled.Travis Howell
2009-01-09Correct sound priority and SBNG offsets, in later HE games.Travis Howell
2009-01-09Fix bug #2029639 - PAJAMA1: Lip Syncing.Travis Howell
2007-11-23don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE fla...Gregory Montoir
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can automatica...Max Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-02cleanupMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2006-10-21cleanupMax Horn
2006-10-15Got rid of ScummEngine::_confirmExit, and some other minor cleanupMax Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-07-14More whitespace changes.Torbjörn Andersson
2006-07-09HE80+ games ignore subtitle speed, due to sound code been used. Fixes glitche...Travis Howell
2006-05-24Downgraded startHETalkSound() error (when the speech file isn't open) to aTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-26isSoundRunning always returns sound id in HE gamesTravis Howell
2006-04-23Some more cleanup in class Scumm::SoundMax Horn
2006-04-23Fix access to .he3/.he4 filesMax Horn
2006-04-23Moved _heTimers to ScummEngine_v60heMax Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & engin...Max Horn
2006-04-22- Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it isEugene Sandulenko
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ju...Travis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...Max Horn
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ...Max Horn
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
2006-03-02Use sound types for sound in HE GamesTravis Howell
2006-02-25Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...Max Horn
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...Travis Howell
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko