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AgeCommit message (Expand)Author
2009-02-21SCI: Got rid of sci_sched_yieldMax Horn
2009-02-21When using error, no need to add a trailing newlineMax Horn
2009-02-21OopsFilippos Karapetis
2009-02-21Turned back all fprintf/exit(1) bits into error()Filippos Karapetis
2009-02-21SCI: Simplified gcd (and fixed crash when a = 0, not that it would be relevan...Max Horn
2009-02-21Now that we've placed everything under the Sci namespace, the Sci:: bits can ...Filippos Karapetis
2009-02-21SCI: Replaced sci_sched_yield based 'mutex' in SCI mixer by a regular ScummVM...Max Horn
2009-02-21cleanupPaweł Kołodziejski
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
2009-02-21formatingPaweł Kołodziejski
2009-02-21fix translation of shift-F-keys tooWillem Jan Palenstijn
2009-02-21fix translation of F-keysWillem Jan Palenstijn
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21GFX_ERROR messages need \nJoost Peters
2009-02-21missed a file in r38701Andre Heider
2009-02-21Compensate small lags in Util::waitEndFrame(), so that the CD audio intro seq...Sven Hesse
2009-02-21use OSystem::getMillis() for last_wait_time and get rid of game_start_timeAndre Heider
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...Torbjörn Andersson
2009-02-21revert large parts of r38621. error() is for fatal errors and does not return...Willem Jan Palenstijn
2009-02-21Remove excess \n.Travis Howell
2009-02-21error() calls don't need \n, as it is already appended in error() itselfJoost Peters
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21replace obsolete creat() with open()Andre Heider
2009-02-21replace #ifdef WORDS_BIGENDIAN by SCUMM_BIG_ENDIANJoost Peters
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21cleanupGregory Montoir
2009-02-21Allocate the background sound handle dynamically. Otherwise, it seems to me a...Torbjörn Andersson
2009-02-21remove some endlines from warning() callsWillem Jan Palenstijn
2009-02-21force inventory redraw after a game state load (inventory should now be ok wh...Gregory Montoir
2009-02-21Cleanup.Torbjörn Andersson
2009-02-21Replaced "typedef struct _seg_manager_t seg_manager_t" with "struct SegManager"Jordi Vilalta Prat
2009-02-21Replaced "typedef struct _state state_t" with "struct EngineState"Jordi Vilalta Prat
2009-02-21Wrapped the SCI engine in the Sci namespace.Oystein Eftevaag
2009-02-21formatingPaweł Kołodziejski
2009-02-21Implemented SciEngine::getDebugger()Jordi Vilalta Prat
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21formatingPaweł Kołodziejski
2009-02-21Fix for bug #1864270. Music now goes on after the the credits have been displ...Nicola Mettifogo