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AgeCommit message (Expand)Author
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ty...Lars Persson
2006-03-01Fix compileTravis Howell
2006-03-01Updated datatypes to resolve ambiguityLars Persson
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
2006-02-26That change shouldn't have been commitedTravis Howell
2006-02-26Change debugInput opcode result to zerod array for now, since it expects inpu...Travis Howell
2006-02-25Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...Max Horn
2006-02-25Cleanup decompress wizImage functions, to help find similar codeTravis Howell
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-25Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ...Travis Howell
2006-02-25More corrections to copyWizImageWithMask() in HE gamesTravis Howell
2006-02-24Add corrections to copyWizImageWithMask() in HE gamesTravis Howell
2006-02-24added TRLE wiz masking (mostly untested)Gregory Montoir
2006-02-21Cleanup decompressWizImage() in HE gamesTravis Howell
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Fixing compiler (cast) warningMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi...Max Horn
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...Travis Howell
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in drawW...Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko