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AgeCommit message (Expand)Author
2006-05-02Add support for reading/writing config files through saveGameManager and use ...Travis Howell
2006-05-01Some cleanup, and added a FIXME comment concerning the wrong usage of getSave...Max Horn
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-04-29Make use of the new scummLoop_* functions to move some SCUMM version specific...Max Horn
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
2006-04-26isSoundRunning always returns sound id in HE gamesTravis Howell
2006-04-26Replace unneeded File::exists callsMax Horn
2006-04-23Some more cleanup in class Scumm::SoundMax Horn
2006-04-23Detect (and error out) if readMAXS failsMax Horn
2006-04-23Fix access to .he3/.he4 filesMax Horn
2006-04-23Moved _heTimers to ScummEngine_v60heMax Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & engin...Max Horn
2006-04-22- Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it isEugene Sandulenko
2006-04-17Replaced o70_seekFilePos by o60_seekFilePos (both were identical)Max Horn
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
2006-04-12sizeof(void *) != sizeof(int) for a large number of systems.Jonathan Gray
2006-04-09Fix regression introduced by removing of GF_HE_CURSORLESS feature flag.Eugene Sandulenko
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-03GF_HE_CURSORLESS feature flag not required, since HE games always set a defau...Travis Howell
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
2006-04-01Fix painting and fridge magnet palette glitches in thinker1Travis Howell
2006-03-31Rename two WizParameters fieldsTravis Howell
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25Minor cleanupTravis Howell
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ju...Travis Howell
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-11Fix endian issue in getArrayDim()Travis Howell
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
2006-03-08Fixed tons of format string warnings for debug/error calls (including several...Max Horn
2006-03-07Correct order of cases in o72_redimArray()Travis Howell
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...Max Horn
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ...Max Horn
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
2006-03-02Use sound types for sound in HE GamesTravis Howell