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AgeCommit message (Expand)Author
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
2009-01-03Fix palette glitches in Art Show of Blue's Treasure Hunt.Travis Howell
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-29Add Blue's Treasure Hunt.Travis Howell
2008-12-27Add more stubs for MBC.Travis Howell
2008-12-27Ooops, correct return value.Travis Howell
2008-12-27Add basic code for wizImage compression type 5.Travis Howell
2008-12-27Fix video playback in Blue's Clues games.Travis Howell
2008-12-26Update debug message.Travis Howell
2008-12-26Fix assert when playing Safari Snapshot in Blue's ABC Time Activities, caused...Travis Howell
2008-12-26Fix crash after selecting name in Blue's ABC Time Activities, caused by an in...Travis Howell
2008-12-21Move all video players to separate directoryEugene Sandulenko
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not w...Filippos Karapetis
2008-12-16- Added some commentsFilippos Karapetis
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-11-17Fix regressions in HE games, when slashes are used in filenames for file opco...Travis Howell
2008-11-16Fixed various g++ warnings ("format not a string literal and no format argume...Johannes Schickel
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-10-23Pushed down some header depsMax Horn
2008-10-14Another tweak to HE: Use SearchMan.openFile instead of a raw FSNodeMax Horn
2008-10-13Fix for bug #2162342: FREDDI1: Game does not startMax Horn
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-30SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' ...Max Horn
2008-09-29SCUMM HE: Fixed leak in Win32ResExtractor::extractResource_, use _filename in...Max Horn
2008-09-25cleanupMax Horn
2008-09-25SCUMM: Moved more stuf from class Actor to ActorHEMax Horn
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
2008-09-06Add debugInput opcode for HE 100 games.Travis Howell
2008-09-05Use exact case numbers, to avoid unneeded subtractions.Travis Howell
2008-09-04Add missing case in o100_resourceRoutines.Travis Howell
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-07-11SCUMM works with new GMM implementationChristopher Page
2008-07-10Fixed a few warningsBertrand Augereau
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-17Update a few debug messages.Travis Howell
2008-04-17Enable original load/save system in HE100 games.Travis Howell
2008-03-09Add hack to skip the faulty credits script in Russian HE99 version of Freddi ...Travis Howell
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-27Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".Eugene Sandulenko
2008-01-11Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ch...Max Horn
2008-01-06Resort a few cases and opcodes in HE code.Travis Howell
2008-01-03Fix endian issue in checkArrayLimits().Travis Howell
2008-01-03Fix endian issue in redimArray.Travis Howell
2008-01-02Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"Eugene Sandulenko
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell