Age | Commit message (Expand) | Author |
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ... | Max Horn |
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn |
2006-03-03 | Read array bounds in checkArrayLimits() correctly on all systems | Travis Howell |
2006-03-03 | Always use music sound type, for music in 3DO versions of HE games | Travis Howell |
2006-03-02 | Use sound types for sound in HE Games | Travis Howell |
2006-03-02 | Changed cast from int to int32, to use platform specified typedefs for the ty... | Lars Persson |
2006-03-01 | Fix compile | Travis Howell |
2006-03-01 | Updated datatypes to resolve ambiguity | Lars Persson |
2006-02-27 | Use _numStrips when checking for foreced sprite redraw, instead of set values. | Travis Howell |
2006-02-26 | That change shouldn't have been commited | Travis Howell |
2006-02-26 | Change debugInput opcode result to zerod array for now, since it expects inpu... | Travis Howell |
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa... | Max Horn |
2006-02-25 | Cleanup decompress wizImage functions, to help find similar code | Travis Howell |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |
2006-02-25 | Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ... | Travis Howell |
2006-02-25 | More corrections to copyWizImageWithMask() in HE games | Travis Howell |
2006-02-24 | Add corrections to copyWizImageWithMask() in HE games | Travis Howell |
2006-02-24 | added TRLE wiz masking (mostly untested) | Gregory Montoir |
2006-02-21 | Cleanup decompressWizImage() in HE games | Travis Howell |
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn |
2006-02-20 | Fixing compiler (cast) warning | Max Horn |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-20 | Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi... | Max Horn |
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell |
2006-02-16 | force arg variable to float type, msvc8 can't select from float or double | Paweł Kołodziejski |
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell |
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i... | Travis Howell |
2006-02-16 | Stop current music in HE60/61 games, before starting new music | Travis Howell |
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell |
2006-02-15 | Only print debug message when flag 0x800000 is triggered by HE games in drawW... | Travis Howell |
2006-02-15 | Read correct index by block size in HE games again, to help track down unknow... | Travis Howell |
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko |
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko |