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path: root/engines/scumm/input.cpp
AgeCommit message (Expand)Author
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
2010-05-26Replace SCUMM F5 dialog by GMM & add help button to GMMMax Horn
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-12-23Patch #2898445: "MM NES: Add support for original save/load dialog"Eugene Sandulenko
2009-10-31Add patch from Tobias, for menu keys in PCE version of Loom, with minor change.Travis Howell
2009-08-29Add patch #2846581 - MM C64: savedialog.Travis Howell
2009-08-16Introduce a better fix for the Mac OS X backspace problem by adding the worka...Matthew Hoops
2009-08-16Fix using the backspace key on Mac OS X in HE games.Matthew Hoops
2009-07-23Remove keyboard support for mouse buttons, since it interferes with load/save...Travis Howell
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
2009-07-15Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.Travis Howell
2009-07-13Fix bug #2820472 - MAZE: Keyboard input fault.Travis Howell
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-10Fix regression that caused F1 to trigger the original load/save menu in COMI.Travis Howell
2009-03-23Patch #2676453: INDY3/FOA: series IQ with ScummVM GUIMax Horn
2009-03-20Include "scumm/scumm_v6.h" in some places where it is needed.Marcus Comstedt
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2009-03-16SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ...Max Horn
2009-03-10SCUMM: Fix snap scroll dialog messagesMax Horn
2009-03-10Alter/revert last changes to moveCamera(), as VAR_CAMERA_FAST_X is used by a ...Travis Howell
2009-03-10Add snap scroll option from original games (SCUMM3-5), and enable for earlier...Travis Howell
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ...Travis Howell
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManag...Johannes Schickel
2008-12-30Cleanup.Johannes Schickel
2008-12-30Implemented FR #2475519 "Enable F1 game menu in Full Throttle".Johannes Schickel
2008-12-25Renamed NewGui to GuiManagerMax Horn
2008-09-17Patch #2060517: SCUMM: engine sets incorrect talkspeed valueMax Horn
2008-07-11SCUMM works with new GMM implementationChristopher Page
2008-07-07Changed the name of the Scumm menu dialog class MainMenuDialog to ScummMenuDi...Christopher Page
2008-06-30Scumm sound settings can now be changed from the gmmChristopher Page
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-01-02Fix regression when skipping cutscenes in Maniac Mansion (C64).Travis Howell
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
2007-06-30MI SegaCD related cleanupMax Horn
2007-06-30Removed/clarified various FIXME commentsMax Horn
2007-06-30SCUMM: Moved code which re-mapped arrow keysMax Horn
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and checkEx...Max Horn
2007-06-29SCUMM: Handle all triggers for the debugger console in the same spot, to ensu...Max Horn
2007-06-29SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ...Max Horn