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path: root/engines/scumm/input.cpp
AgeCommit message (Expand)Author
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
2007-06-30MI SegaCD related cleanupMax Horn
2007-06-30Removed/clarified various FIXME commentsMax Horn
2007-06-30SCUMM: Moved code which re-mapped arrow keysMax Horn
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and checkEx...Max Horn
2007-06-29SCUMM: Handle all triggers for the debugger console in the same spot, to ensu...Max Horn
2007-06-29SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ...Max Horn
2007-06-23More cleanupMax Horn
2007-06-23Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMIMax Horn
2007-06-23Reworked the SCUMM input code even more: Merged various code paths and stream...Max Horn
2007-06-23Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no...Max Horn
2007-06-23Simplify code: Since processInput() always overwrite the value of lastKeyHit ...Max Horn
2007-06-23Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ma...Max Horn
2007-06-23Changed the way VAR_VERSION_KEY is handledMax Horn
2007-06-23Moved F1 key remapping in COMI to a more appropriate placeMax Horn
2007-06-23Correct typo.Travis Howell
2007-06-23SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use KE...Max Horn
2007-06-23Made use of full Common::KeyState in SCUMM (there is still lots of room for i...Max Horn
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no fixes/optimiz...Max Horn
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants...Max Horn
2007-06-03Modified version of patch #1723779: SCUMM: Improved ctrl+t subtitle cyclingMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30Modified version of patch #1727045 INDY3: IQ Points DialogMax Horn
2007-05-26Fix bug #1709430: "FT: CAPSLOCK + V enables cheating for all fights"Eugene Sandulenko
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-03-06Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.Travis Howell
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
2007-01-08added arrow keys mapping to match behavior of original interpreter (dialogue ...Gregory Montoir
2007-01-07possible fix for bug #1193185Gregory Montoir
2006-12-10Patch #1296058: Showing the original save/load dialog (see also RFE #832460)Max Horn
2006-10-25Missing include file (for ScummEngine_v6 symbol)Bertrand Augereau
2006-10-15Got rid of ScummEngine::_confirmExit, and some other minor cleanupMax Horn
2006-10-08Initial commit of the wince-gcc re-portKostas Nakos
2006-10-07Removed _lastKeyHit, instead pass the key code as a parameter to processKeybo...Max Horn
2006-10-07Removed 'smushMode' param from processInput and processKeyboard in favor of a...Max Horn
2006-10-07Clarified commentMax Horn
2006-10-07Some more processKeyboard splittingMax Horn
2006-10-07Further split processKeyboard code, moving stuff specific to some SCUMM versi...Max Horn
2006-10-07Moved SCUMM keyboard handling code from processInput() to the new (sub)method...Max Horn
2006-10-07Renemaed ScummEngine::processKbd to processInput (as it also deals with the m...Max Horn
2006-10-07some HE related cleanupMax Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-08-04There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI codeMax Horn
2006-07-14More whitespace changes.Torbjörn Andersson
2006-06-03Update talkspeed config setting, when set by game scriptsTravis Howell
2006-05-16If the options dialog calls it "Subtitle speed", then so should the indicatorTorbjörn Andersson