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path: root/engines/scumm/intern.h
AgeCommit message (Expand)Author
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...Gregory Montoir
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
2007-03-06Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.Travis Howell
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 verisons...Travis Howell
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 v...Travis Howell
2007-02-24Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResT...Max Horn
2007-02-24SCUMM: cleanup (moved small header specific code from ScummEngine::readResTyp...Max Horn
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
2007-01-28Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ...Max Horn
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are remo...Travis Howell
2006-11-13Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7Max Horn
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...Max Horn
2006-11-04SCUMM cleanupMax Horn
2006-10-20SCUMM: ArrayHeader related cleanupMax Horn
2006-10-18SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory rel...Max Horn
2006-10-18SCUMM: walbox related cleanupMax Horn
2006-10-15oopsMax Horn
2006-10-15Replaced function level static variable (YUCK) called 'sentence' by ScummEngi...Max Horn
2006-10-10now SmushPlayer is class created once same as SmushMixer while scumm engine c...Paweł Kołodziejski
2006-10-07Fixed compilation.Torbjörn Andersson
2006-10-07Removed _lastKeyHit, instead pass the key code as a parameter to processKeybo...Max Horn
2006-10-07Removed 'smushMode' param from processInput and processKeyboard in favor of a...Max Horn
2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngin...Max Horn
2006-10-07Some more processKeyboard splittingMax Horn
2006-10-07Further split processKeyboard code, moving stuff specific to some SCUMM versi...Max Horn
2006-10-07Moved SCUMM keyboard handling code from processInput() to the new (sub)method...Max Horn
2006-10-04o2_animateActor is essentially identical to o5_animateActor -- removed in fav...Max Horn
2006-09-18Split setBuiltinCursor into a V0-V2 and a V3-V5 partMax Horn
2006-09-09Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounterMax Horn
2006-07-24Fix bug #1496523 - MM: Weird Ed appears backwards at doorTravis Howell
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn
2006-06-19Add patch for bug #1507856 - INDY3 VGA: Crashes in SewerTravis Howell
2006-05-31Add patch for bug #1452272 - COMI: Verb strings aren't wrappedTravis Howell
2006-04-29Moved AKOS stuff to class ScummEngine_v6Max Horn
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-04-29* Added ScummEngine_v8::initScummVars()Max Horn
2006-04-29Make use of the new scummLoop_* functions to move some SCUMM version specific...Max Horn
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & engin...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-03GF_HE_CURSORLESS feature flag not required, since HE games always set a defau...Travis Howell
2006-03-19Add workaround for script bug in Loom (CD)Travis Howell
2006-03-18The camera position is always set by loadRoomWithEgo opcode in HE games, thro...Travis Howell
2006-03-16Add comment about future saveLoad changes C64 maniacTravis Howell
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell