Age | Commit message (Expand) | Author |
2007-03-06 | Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion. | Travis Howell |
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 verisons... | Travis Howell |
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 v... | Travis Howell |
2007-02-24 | Removed the (useless, thanks to resTypeFromId) 'name' parameter from readResT... | Max Horn |
2007-02-24 | SCUMM: cleanup (moved small header specific code from ScummEngine::readResTyp... | Max Horn |
2007-02-05 | 'fixed' o_blastText and updated a comment | Gregory Montoir |
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ... | Max Horn |
2006-12-11 | Fix error when exiting original options screen of COMI. BlastObjects are remo... | Travis Howell |
2006-11-13 | Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7 | Max Horn |
2006-11-13 | Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ... | Max Horn |
2006-11-04 | SCUMM cleanup | Max Horn |
2006-10-20 | SCUMM: ArrayHeader related cleanup | Max Horn |
2006-10-18 | SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory rel... | Max Horn |
2006-10-18 | SCUMM: walbox related cleanup | Max Horn |
2006-10-15 | oops | Max Horn |
2006-10-15 | Replaced function level static variable (YUCK) called 'sentence' by ScummEngi... | Max Horn |
2006-10-10 | now SmushPlayer is class created once same as SmushMixer while scumm engine c... | Paweł Kołodziejski |
2006-10-07 | Fixed compilation. | Torbjörn Andersson |
2006-10-07 | Removed _lastKeyHit, instead pass the key code as a parameter to processKeybo... | Max Horn |
2006-10-07 | Removed 'smushMode' param from processInput and processKeyboard in favor of a... | Max Horn |
2006-10-07 | Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngin... | Max Horn |
2006-10-07 | Some more processKeyboard splitting | Max Horn |
2006-10-07 | Further split processKeyboard code, moving stuff specific to some SCUMM versi... | Max Horn |
2006-10-07 | Moved SCUMM keyboard handling code from processInput() to the new (sub)method... | Max Horn |
2006-10-04 | o2_animateActor is essentially identical to o5_animateActor -- removed in fav... | Max Horn |
2006-09-18 | Split setBuiltinCursor into a V0-V2 and a V3-V5 part | Max Horn |
2006-09-09 | Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter | Max Horn |
2006-07-24 | Fix bug #1496523 - MM: Weird Ed appears backwards at door | Travis Howell |
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson |
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at least... | Max Horn |
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now... | Max Horn |
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking... | Max Horn |
2006-06-19 | Add patch for bug #1507856 - INDY3 VGA: Crashes in Sewer | Travis Howell |
2006-05-31 | Add patch for bug #1452272 - COMI: Verb strings aren't wrapped | Travis Howell |
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn |
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ... | Max Horn |
2006-04-29 | * Added ScummEngine_v8::initScummVars() | Max Horn |
2006-04-29 | Make use of the new scummLoop_* functions to move some SCUMM version specific... | Max Horn |
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & engin... | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-04-03 | GF_HE_CURSORLESS feature flag not required, since HE games always set a defau... | Travis Howell |
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell |
2006-03-18 | The camera position is always set by loadRoomWithEgo opcode in HE games, thro... | Travis Howell |
2006-03-16 | Add comment about future saveLoad changes C64 maniac | Travis Howell |
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell |
2006-03-13 | Add opcode difference in setObjectName opcode for C64 maniac | Travis Howell |
2006-03-05 | Add German verbs and more work on input in C64 maniac | Travis Howell |
2006-03-03 | Update opcodes for C64 maniac | Travis Howell |
2006-03-02 | Fix using items in C64 maniac and cleanup | Travis Howell |