aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/object.cpp
AgeCommit message (Collapse)Author
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-10-23Fix object names in PCE version of Loom.Travis Howell
svn-id: r45346
2009-10-22Fix objects structure and object scripts in PCE version of Loom.Travis Howell
svn-id: r45335
2009-07-25Fixed GCC warnings.Torbjörn Andersson
svn-id: r42739
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
svn-id: r42737
2009-07-01Fixed some more warnings observed on buildbotMax Horn
svn-id: r42010
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2009-03-01Fix regression in AppleII/C64 versions of Maniac Mansion.Travis Howell
svn-id: r38999
2008-12-09SCUMM: Turned two former warnings into errors -- I never got reports on this ↵Max Horn
warnings, with some luck we'll never get reports on the errors, too. If we get them, I'll deal with them :) svn-id: r35292
2008-09-23Fix for bug #1917981: Game crash when finishing Indy3 demo. At the same ↵Max Horn
time, added a new paranoia check svn-id: r34635
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-03-19cleanupMax Horn
svn-id: r31192
2008-01-05Fixed regression that would cause ScummEngine_v80he to leak polygon slots at anTorbjörn Andersson
alarming rate. svn-id: r30249
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-09-10Added some commentsMax Horn
svn-id: r28886
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵Max Horn
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
svn-id: r25954
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
svn-id: r25951
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵Travis Howell
versions now. svn-id: r25850
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
svn-id: r25611
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵Max Horn
points (i.e. indirection) svn-id: r24922
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-10-29Named / documented the V0-V2 object states (we should probably rename the ↵Max Horn
corresponding opcodes here and in descumm to make reading script dumps easier) svn-id: r24566
2006-10-19SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵Max Horn
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384
2006-10-19cleanupMax Horn
svn-id: r24383
2006-10-18SCUMM: Got rid of BompHeaderMax Horn
svn-id: r24371
2006-10-18SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory ↵Max Horn
related stuff in object.cpp svn-id: r24368
2006-09-23Removed CHECK_HEAPMax Horn
svn-id: r23979
2006-09-18Fix --disable-heMax Horn
svn-id: r23932
2006-09-17Moved stored flobjects to class ScummEngine_v70heMax Horn
svn-id: r23924
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-08-21Added workaround (and warnings to find corner cases) for bug #1535358Max Horn
svn-id: r23738
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
for consistency with other #includes. svn-id: r23585
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at ↵Max Horn
least for GCC) svn-id: r23569
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS ↵Max Horn
now (hiya eriktorbjorn, this one is for you *ggg*) svn-id: r23547
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵Max Horn
checking for GCC / not GCC svn-id: r23458
2006-05-29Fix Commodore 64 versionsTravis Howell
svn-id: r22732
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
svn-id: r21296
2006-03-13Fix object glitches in C64 maniacTravis Howell
svn-id: r21249
2006-03-02Fix inventory display in C64 maniacTravis Howell
svn-id: r21003
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862