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path: root/engines/scumm/palette.cpp
AgeCommit message (Expand)Author
2011-02-14SCUMM: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
2010-10-25SCUMM: Add patch #3093057 - MMC64: sentence/inventory color.Travis Howell
2010-10-18SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)Max Horn
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-08-24SCUMM: Change palette for C64 games.Eugene Sandulenko
2010-01-28Fix regressions in Let's Explore the Jungle with Buzzy.Travis Howell
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-22Add patch for Tobias, for cursor palette in PCE version of Loom.Travis Howell
2009-11-22Add patch for Tobias, for more accurate palette in PCE version of Loom.Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-10-26Fix charset color in PCE version of Loom.Travis Howell
2009-10-26Add patch from Tobias, for costume palettes in PCE version of Loom, with mino...Travis Howell
2009-10-26Switch PCE version of Loom to 16bit color, since it used 9bit color.Travis Howell
2009-10-21Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...Travis Howell
2009-08-29Fix bug #2846887: "MANIAC NES: incorrect background color?" by revertingEugene Sandulenko
2009-08-24Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787Norbert Lange
2009-08-16Revert revision 43410, and add alternative fix.Travis Howell
2009-07-04Merged revisions 41219-41297,41299-41318,41322-41328,41331-41334,41336-41346,...Travis Howell
2009-07-01Fixed some more warnings observed on buildbotMax Horn
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-20Include "scumm/scumm_v6.h" in some places where it is needed.Marcus Comstedt
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
2008-12-04Fix typo.Kari Salminen
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-01-02Narrow fix for bug #1206994 only to FOA.Eugene Sandulenko
2008-01-02Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-17Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)Max Horn
2006-11-04SCUMM cleanupMax Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-05-29Fix Commodore 64 versionsTravis Howell
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn