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path: root/engines/scumm/palette.cpp
AgeCommit message (Expand)Author
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-20Include "scumm/scumm_v6.h" in some places where it is needed.Marcus Comstedt
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
2008-12-04Fix typo.Kari Salminen
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-01-02Narrow fix for bug #1206994 only to FOA.Eugene Sandulenko
2008-01-02Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-17Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)Max Horn
2006-11-04SCUMM cleanupMax Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-05-29Fix Commodore 64 versionsTravis Howell
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn