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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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palette.cpp
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Author
2009-06-04
Add 16bit color support for later HE games.
Travis Howell
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-03-20
Include "scumm/scumm_v6.h" in some places where it is needed.
Marcus Comstedt
2009-03-20
SCUMM: Split intern.h into multiple headers
Max Horn
2009-01-04
Use cache when converting 16bit colors, for faster conversions.
Travis Howell
2009-01-04
Use slow palette color match, for 16bit color HE games for now.
Travis Howell
2008-12-04
Fix typo.
Kari Salminen
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2008-01-02
Narrow fix for bug #1206994 only to FOA.
Eugene Sandulenko
2008-01-02
Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-02-25
Add support for using disks images for Apple II version of Maniac Mansion.
Travis Howell
2007-02-17
Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)
Max Horn
2006-11-04
SCUMM cleanup
Max Horn
2006-09-16
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...
Max Horn
2006-05-29
Fix Commodore 64 versions
Travis Howell
2006-04-29
* Renamed several methods in favor of a somewhat more uniform naming scheme: ...
Max Horn
2006-02-25
Replaced MKID by MID_BE in most places in the SCUMM engine
Max Horn
2006-02-20
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn