Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2010-10-10 | LOOM PC-Engine: fix regression | Florian Kagerer | |
svn-id: r53113 | |||
2010-10-09 | SCUMM/FM-TOWNS: minor fix for sfx code | Florian Kagerer | |
svn-id: r53103 | |||
2010-10-09 | SCUMM/FM-TOWNS: cleanup sfx code | Florian Kagerer | |
svn-id: r53095 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed threading issue in sfx code | Florian Kagerer | |
svn-id: r53074 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code | Florian Kagerer | |
svn-id: r53073 | |||
2010-10-07 | SCUMM/FM-TOWNS: minor change in sfx code | Florian Kagerer | |
svn-id: r53061 | |||
2010-10-07 | SCUMM: Silenced signed/unsigned warnings, removed unused variable | Filippos Karapetis | |
svn-id: r53055 | |||
2010-10-07 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53053 | |||
2010-10-07 | SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 | Florian Kagerer | |
svn-id: r53052 | |||
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer | |
svn-id: r53033 | |||
2010-08-20 | SCUMM/TOWNS: fix minor bugs | Florian Kagerer | |
svn-id: r52234 | |||
2010-08-18 | SCUMM/FM-TOWNS: start rewriting audio code | Florian Kagerer | |
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198 |