Age | Commit message (Collapse) | Author |
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(multi channel pcm sounds did not get restored correctly after loading a save file)
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- handle some invalid sound resources that come up when starting LOOM
- fix typo in midi driver code (causing invalid mem reads)
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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- fixed lockup situation in imuse destructor (only concerning the fm-towns driver)
- fixed lockup situation when AudioCDManager functions get called
(in both cases both the main thread and the mixer thread would get locked in different mutex belonging to the other thread)
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
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svn-id: r53113
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svn-id: r53103
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svn-id: r53095
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svn-id: r53074
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svn-id: r53073
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svn-id: r53061
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svn-id: r53055
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svn-id: r53053
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svn-id: r53052
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svn-id: r53033
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svn-id: r52234
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- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one).
- All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent).
- Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example).
- some other minor improvements
- The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently.
svn-id: r52198
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