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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-07-14
SCUMM: (FM-Towns Audio) remove TODO
athrxx
2019-07-14
SCUMM: imuse driver directory cleanup
athrxx
2018-08-17
JANITORIAL: Removing trailing spaces after int casts
Paul Gilbert
2018-07-02
SCUMM: Clarify workaround for Venice music in Indy 3 FMTOWNS
Adrian Frühwirth
2018-06-01
SCUMM: Ensure pointer returned by getResourceAddress() is usable
Adrian Frühwirth
2018-05-05
ALL: Use CLIP to clip volumes
Adrian Frühwirth
2018-02-04
JANITORIAL: Fix code formatting
Eugene Sandulenko
2018-02-04
SCUMM HE: Use Miles AdLib driver
nukeykt
2018-01-31
SCUMM: Rename iMUSE save/load function to avoid confusing function hiding
Colin Snover
2018-01-31
COMMON: Move VER macro for serializer into common code
Colin Snover
2018-01-31
SCUMM: Replace UB-triggering serialization code with Common::Serializer
Colin Snover
2017-11-12
SCUMM: Fix race condition in MOD player
Colin Snover
2016-11-19
SCUMM: Fix more initialization
Eugene Sandulenko
2016-11-19
SCUMM: Fix CMS player initialization
Eugene Sandulenko
2016-09-03
JANITORIAL: Fix include statements
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-04-14
JANITORIAL: Reduce GUI header dependencies
Ori Avtalion
2016-03-16
SCUMM: Slight renaming for clarification.
Johannes Schickel
2016-03-16
SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.
Johannes Schickel
2016-02-15
JANITORIAL: Typos detected with lintian & grep
Alexandre Detiste
2015-11-27
SCUMM: Enforcing numbers to double
Eugene Sandulenko
2015-11-10
SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted
athrxx
2015-11-09
AUDIO: (FM-TOWNS) - cleanup euphony code
athrxx
2015-07-19
SCUMM: Get rid of unused Audio::mixer references
Max Horn
2015-07-07
AUDIO: Remove all AudioStream access to OPL
Matthew Hoops
2015-07-07
SCUMM: Use the built-in OPL timer for Player_AD
Matthew Hoops
2015-07-07
AUDIO: Remove the sample rate configuration from the OPL code
Matthew Hoops
2014-10-04
SCUMM: Update list of files that contain translatable strings
Thierry Crozat
2014-06-22
SCUMM: Do not let music reallocate its own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Change channel/slot (re)allocation strategy in AD player.
Johannes Schickel
2014-06-22
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
Johannes Schickel
2014-06-22
SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)
Johannes Schickel
2014-06-04
SCUMM: Save/load music/sfx data in AD player.
Johannes Schickel
2014-06-04
SCUMM: Implement simple seeking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Slightly refactor music playback in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only forward declare Serializer in music.h.
Johannes Schickel
2014-06-04
SCUMM: Simplify voice channel allocation in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix typo in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix music looping in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music instead of all sounds in music handling of AD player.
Johannes Schickel
2014-06-04
SCUMM: Make sound completely silent for volume level 0 in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix volume levels when playing SFX and music at the same time in AD pl...
Johannes Schickel
2014-06-04
SCUMM: Only reset rhythm state when music is stopped.
Johannes Schickel
2014-06-04
SCUMM: Allow music and sfx to be played at the same time in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music when requested in AD code.
Johannes Schickel
2014-06-04
SCUMM: Let music in AD code use the same HW channel allocation as SFX.
Johannes Schickel
2014-06-04
SCUMM: Dynamically allocate hw channels for SFX in AD player.
Johannes Schickel
2014-06-04
SCUMM: Allow multiple SFX to be played at once with AD.
Johannes Schickel
2014-06-04
SCUMM: Clean up how SFX are stopped in the AD player.
Johannes Schickel
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