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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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plugin.cpp
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Author
2006-06-18
Add 16bit color feature flag to Backyard Basketball too
Travis Howell
2006-06-13
Add another version of SoccerMLS
Travis Howell
2006-06-09
Ooops, correct order
Travis Howell
2006-06-09
Add DOS and Macintosh versions of Putt-Putt & Fatty Bear's Activity Pack
Travis Howell
2006-06-06
Add target for full versions of Blue's Birthday Adventure
Travis Howell
2006-06-05
Fix detection of some HE games and demos
Travis Howell
2006-05-29
Fix Commodore 64 versions
Travis Howell
2006-05-28
Moved the hack that distinguishes MM V1 demo from the full version to a more ...
Max Horn
2006-05-28
Use different method to detect V1 demo of Maniac Mansion, since md5 matches t...
Travis Howell
2006-05-27
Backed up my own commit :/ The user did a mistake when supplied the data.
Eugene Sandulenko
2006-05-27
Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit
Eugene Sandulenko
2006-05-27
snmdemo uses *.sm0/1 data files
Travis Howell
2006-05-27
Fix V1 demo of maniac
Travis Howell
2006-05-26
Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection)
Max Horn
2006-05-16
Tell people to only report the MD5 if it's a regular version of the game (and...
Max Horn
2006-05-13
Add newly discovered HE demos.
Eugene Sandulenko
2006-05-12
Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also chan...
Max Horn
2006-05-08
Add missing file details for HE games
Travis Howell
2006-05-03
Changed FilesystemNode::listDir to return a bool indicating its success (or f...
Max Horn
2006-05-03
Moved some code from SCUMM's detectGames function into a separate function (i...
Max Horn
2006-05-02
Update language details for filenames of a few games
Travis Howell
2006-05-02
Update language details for filenames of several HE games
Travis Howell
2006-05-02
Add gameFilenamesTable[] entries for activity, fbpack and funpack
Travis Howell
2006-05-02
Fix detection of Windows version of puttmoon
Travis Howell
2006-05-01
Some cleanup, and added a FIXME comment concerning the wrong usage of getSave...
Max Horn
2006-04-30
Honor the 'platform' override when choosing between game variants (this shoul...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-28
Report unknown MD5s again
Max Horn
2006-04-26
Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
Eugene Sandulenko
2006-04-25
- Check if path specified for a game in scummvm.ini really exists and complain
Eugene Sandulenko
2006-04-25
Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detect...
Max Horn
2006-04-25
Somewhat improved detection when MD5 is not available/known
Max Horn
2006-04-23
Fix loading music/speech files in HE98+ games
Travis Howell
2006-04-23
Fix for HE games which use the generic HE variants (d'oh)
Max Horn
2006-04-23
Fix access to .he3/.he4 files
Max Horn
2006-04-23
Behold, the new SCUMM detector finally has arrived. Unified detection & engin...
Max Horn
2006-04-19
Some more tweaks to the (still disabled) new detection / filename generation ...
Max Horn
2006-04-19
Removed wrong platform values from gameVariantsTable
Max Horn
2006-04-16
changed comments into real comments
Willem Jan Palenstijn
2006-04-16
Ignore the 'virtual' HE entries at the end of gameVariantsTable (this fixes a...
Max Horn
2006-04-16
Fixed broken svn:keywords values
Max Horn
2006-04-16
Removed the directory parameter from md5_file
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-15
Removed GameDetector::_gameid in favor of using a config manager entry
Max Horn
2006-04-15
Some more detector stub code (unused)
Max Horn
2006-04-14
Possible fix for bug #1470197 (SCUMM: HE Game variants broken)
Max Horn
2006-04-13
Slightly more verbose error message.
Torbjörn Andersson
2006-04-13
Clarified detection filenames for HE games (removed FIXME comments).
Eugene Sandulenko
2006-04-11
Re-fix the CD version of Loom
Max Horn
2006-04-11
If generateDetectName() generates an empty string, that's a failure, not a
Torbjörn Andersson
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