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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.cpp
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Author
2016-07-01
SCUMM: reset ShakePos on loading, fixes one part of bug #7141
Ben Castricum
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-02-14
SCUMM: Fix warning
Eugene Sandulenko
2014-12-30
SCUMM: Enable Day of the Tentacle easter egg
Torbjörn Andersson
2014-10-29
SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 games
Filippos Karapetis
2014-07-04
SCUMM: Add support for CD audio tracks in the Steam versions of Loom
Filippos Karapetis
2014-03-30
SCUMM: Avoid potential issues casting invalid values to enum
Max Horn
2014-03-30
ALL: Resolve multiple clang warnings
Max Horn
2014-03-18
SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"
D G Turner
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-17
Merge pull request #366 from clone2727/he-saves-target-name
clone2727
2013-11-27
SCUMM: Small formatting fix.
Johannes Schickel
2013-11-27
SCUMM: Cleanup querySaveMetaInfos implementation.
Johannes Schickel
2013-11-27
SCUMM: Slight cleanup in savegame code.
Johannes Schickel
2013-11-01
SCUMM: More renaming for players
Filippos Karapetis
2013-11-01
SCUMM: Move all players to a separate "player" directory
Filippos Karapetis
2013-10-05
SCUMM: Make all HE saves prepend the target name
Matthew Hoops
2012-11-15
SCUMM: Save/load Mac music engine state for Loom and MI1
Torbjörn Andersson
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-02-11
Revert "SCUMM: revert savegame version to 89"
Willem Jan Palenstijn
2012-02-11
SCUMM: revert savegame version to 89
Tobias Gunkel
2012-02-11
SCUMM: save complete v0 state and initialize actors correctly
Tobias Gunkel
2012-02-11
SCUMM: do not convert a savegame twice
Tobias Gunkel
2012-02-11
SCUMM: merge object v0 id and type into one object var
Tobias Gunkel
2012-02-11
SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...
Tobias Gunkel
2011-11-24
SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3
athrxx
2011-11-24
SCUMM: make FM-Towns save files compatible between DS and other platforms
athrxx
2011-11-02
SCUMM: Minor clean up
Willem Jan Palenstijn
2011-11-01
SCUMM: add comment to last commit
athrxx
2011-11-01
SCUMM: fix save file incompatibility between DS and other ports for non FM-TO...
athrxx
2011-08-27
SCUMM: Properly prefix player_towns.h include with scumm/.
Johannes Schickel
2011-08-27
SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.
Johannes Schickel
2011-08-26
SCUMM: Save Indy4 Amiga specific palettes like the original did.
Johannes Schickel
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-08-07
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Christoph Mallon
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-18
SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
athrxx
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-13
SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso...
Max Horn
2011-05-13
SCUMM: Remove ResTypeData::_num
Max Horn
2011-05-13
SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ...
Max Horn
2011-05-13
SCUMM: Add a Resource class, refactor res code around it
Max Horn
2011-05-13
SCUMM: Tweak sound res syncing
Max Horn
2011-05-13
SCUMM: Rename ResTypeData::num to _num
Max Horn
2011-05-13
SCUMM: Get rid of the MemBlkHeader hack
Max Horn
2011-05-13
SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in it
Max Horn
2011-05-13
SCUMM: Document and cleanup resource type mode
Max Horn
2011-05-13
SCUMM: Refactor how resource (types) are srepresented
Max Horn
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