Age | Commit message (Expand) | Author |
2012-02-11 | SCUMM: save complete v0 state and initialize actors correctly | Tobias Gunkel |
2012-02-11 | SCUMM: forward savegame version is needed due to previous savegame changes) | Tobias Gunkel |
2012-02-11 | SCUMM: fix for old savegames | Tobias Gunkel |
2012-02-11 | SCUMM: Save the new variables, move the setting of the unknown variable to af... | segrax |
2011-11-24 | SCUMM: make FM-Towns save files compatible between DS and other platforms | athrxx |
2011-11-01 | SCUMM: fix save file incompatibility between DS and other ports for non FM-TO... | athrxx |
2011-08-27 | SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette. | Johannes Schickel |
2011-08-26 | SCUMM: Save Indy4 Amiga specific palettes like the original did. | Johannes Schickel |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion |
2010-10-26 | SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. | Travis Howell |
2010-10-07 | SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 | Florian Kagerer |
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer |
2010-08-18 | SCUMM/FM-TOWNS: start rewriting audio code | Florian Kagerer |
2009-08-16 | Update branch specific save game changes, to prevent conflicts. | Travis Howell |
2009-07-28 | SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. | Max Horn |
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell |
2009-02-11 | Restore correct camera values for old saves games of FT, Dig, and COMI. | Travis Howell |
2009-01-10 | - added initial radio chatter sfx, still not fully correct | Paweł Kołodziejski |
2008-08-20 | - Committed Max' compressed save backseeking support from patch #2050337 "KYR... | Johannes Schickel |
2008-08-04 | Turned InSaveFile & OutSaveFile into simple typedefs | Max Horn |
2008-08-02 | Fix for bug #1945335: "SCUMM: Invalid charset id can be stored". | Eugene Sandulenko |
2008-02-01 | Change InSaveFile -> SeekableReadStream where possible | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Improved version of patch to fix bug #1722153: "FT: Error on loading a game s... | Eugene Sandulenko |
2007-05-26 | Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue" | Eugene Sandulenko |
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func... | Gregory Montoir |
2007-03-09 | Removing some unnecessary #includes | Max Horn |
2007-02-19 | Use consistent naming for the preprocessor constants used to guarantee that | Torbjörn Andersson |
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac... | Max Horn |
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ... | Max Horn |
2007-01-06 | Updated POD explanation link | Max Horn |
2006-05-31 | Add patch for bug #1452272 - COMI: Verb strings aren't wrapped | Travis Howell |
2006-03-26 | Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g... | Travis Howell |
2006-03-26 | Reduce size of saved games for HE games, music/speech resources don't need to... | Travis Howell |
2006-02-20 | Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnin... | Max Horn |
2006-02-14 | Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ... | Travis Howell |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |