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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
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Author
2014-08-20
SCUMM: Add support for quit script in HE90+ games.
Kirben
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2013-05-01
SCUMM: Change NUM_SCRIPT_LOCALS to NUM_SCRIPT_LOCAL
Torbjörn Andersson
2013-05-01
SCUMM: Fix out-of-bounds access in runScript() debug messages
Torbjörn Andersson
2013-04-30
SCUMM: Cleanup
Torbjörn Andersson
2013-04-30
SCUMM: Use correct array size when calling initializeLocals()
Torbjörn Andersson
2012-12-15
SCUMM: Handle double-clicks in Mac Loom (bug #3588164)
Torbjörn Andersson
2012-05-31
SCUMM: Change the nest.number default to zero in stopScript and stopObjectScr...
Travis Howell
2012-05-31
SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks to...
Travis Howell
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2012-02-11
SCUMM: adjust to coding style-guide
Tobias Gunkel
2012-02-11
SCUMM: fix gcc compiler warnings
Tobias Gunkel
2012-02-11
SCUMM: handle v0 distance check in checkPendingWalkAction() correctly
Tobias Gunkel
2012-02-11
SCUMM: Fix for V0 objects
Robert Crossfield
2012-02-11
SCUMM: keep track of the number of nested script calls for a sentence
Tobias Gunkel
2012-02-11
SCUMM: complete handling of pending walkTo actions for sentence commands
Tobias Gunkel
2012-02-11
SCUMM: handle actor freeze in walkToActorOrObject()
Tobias Gunkel
2012-02-11
SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parame...
Tobias Gunkel
2012-02-11
SCUMM: merge object v0 id and type into one object var
Tobias Gunkel
2012-02-11
SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType
Tobias Gunkel
2012-02-11
SCUMM: fix debugger for v0
Tobias Gunkel
2012-02-11
SCUMM: pop stack in v0 if command's object1 and 2 are the same
Tobias Gunkel
2012-02-11
SCUMM: reset sentence line in v0 if sentence executed
Tobias Gunkel
2012-02-11
SCUMM: fix verb and script handling
Tobias Gunkel
2012-02-11
SCUMM: use command stack and SentenceTab in mm c64
Tobias Gunkel
2012-02-11
SCUMM: start handling object type and id correctly in mm c64
Tobias Gunkel
2012-01-14
SCUMM: Fix workaround for Dig spider lair sound glitch
Torbjörn Andersson
2012-01-08
SCUMM: Work around script bug in The Dig
Torbjörn Andersson
2011-05-17
SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram)
Max Horn
2011-05-14
SCUMM: Remove some unused var warnings (see bug #3293800)
Max Horn
2011-05-13
SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso...
Max Horn
2011-05-13
SCUMM: Remove ResTypeData::_num
Max Horn
2011-05-13
SCUMM: Add a Resource class, refactor res code around it
Max Horn
2011-05-13
SCUMM: Rename ResTypeData::num to _num
Max Horn
2011-05-13
SCUMM: Get rid of the MemBlkHeader hack
Max Horn
2011-05-13
SCUMM: Refactor how resource (types) are srepresented
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2011-04-05
SCUMM: Cleanup
Max Horn
2011-04-05
SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constants
Max Horn
2011-04-04
SCUMM: Check for cutSceneStackPointer underflows
Max Horn
2010-11-01
ENGINES: Replace many printfs by warning/debug/debugN
Max Horn
2010-10-18
SCUMM: Fix potential bug in ScummEngine::resStrLen.
Max Horn
2010-10-18
SCUMM: Move common code from ScummEngine::fetchScript* to new method.
Max Horn
2010-08-16
SCUMM: Move setResult/getResultPos to script_v5.cpp
Max Horn
2010-08-11
SCUMM: _resultVarNumber and related methods are specific to v0-v5
Max Horn
2010-01-28
Fix regressions in Let's Explore the Jungle with Buzzy.
Travis Howell
2009-10-22
Fix objects structure and object scripts in PCE version of Loom.
Travis Howell
2009-07-29
SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be...
Max Horn
2009-07-29
SCUMM: Enable looping in Indy3Mac sound effects
Max Horn
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