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author | Tobias Gunkel | 2012-02-04 18:34:08 +0100 |
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committer | Tobias Gunkel | 2012-02-11 08:30:08 +0100 |
commit | 9dd6105ce62210509207dc61607543b7bcf5639d (patch) | |
tree | 83bd5eed06f9a48d1b7f9cf28c0edc57359121ca /engines/scumm/script.cpp | |
parent | 8d3b27293965ea17a4a34a1258688f9eeb3410d1 (diff) | |
download | scummvm-rg350-9dd6105ce62210509207dc61607543b7bcf5639d.tar.gz scummvm-rg350-9dd6105ce62210509207dc61607543b7bcf5639d.tar.bz2 scummvm-rg350-9dd6105ce62210509207dc61607543b7bcf5639d.zip |
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
In addition some routines (e.g. the gfx ones) that are even used in v1.
Diffstat (limited to 'engines/scumm/script.cpp')
-rw-r--r-- | engines/scumm/script.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp index 3bd70d0e24..39420ee974 100644 --- a/engines/scumm/script.cpp +++ b/engines/scumm/script.cpp @@ -1132,7 +1132,7 @@ void ScummEngine::checkAndRunSentenceScript() { void ScummEngine_v0::walkToActorOrObject(int object) { int x, y, dir; - ActorC64 *a = (ActorC64 *)derefActor(VAR(VAR_EGO), "walkToObject"); + Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "walkToObject"); _walkToObject = object; _walkToObjectState = kWalkToObjectStateWalk; @@ -1162,7 +1162,7 @@ bool ScummEngine_v0::checkPendingWalkAction() { return false; int actor = VAR(VAR_EGO); - ActorC64 *a = (ActorC64 *)derefActor(actor, "checkPendingWalkAction"); + Actor_v0 *a = (Actor_v0 *)derefActor(actor, "checkPendingWalkAction"); // wait until walking or turning action is finished if (a->_moving) |