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path: root/engines/scumm/script.cpp
AgeCommit message (Expand)Author
2017-12-01SCUMM: Fix array overflow writing var when no current script is setColin Snover
2014-12-02SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables to...Robert Crossfield
2014-11-28SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim glitches...Robert Crossfield
2014-08-20SCUMM: Add support for quit script in HE90+ games.Kirben
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-01SCUMM: Change NUM_SCRIPT_LOCALS to NUM_SCRIPT_LOCALTorbjörn Andersson
2013-05-01SCUMM: Fix out-of-bounds access in runScript() debug messagesTorbjörn Andersson
2013-04-30SCUMM: CleanupTorbjörn Andersson
2013-04-30SCUMM: Use correct array size when calling initializeLocals()Torbjörn Andersson
2012-12-15SCUMM: Handle double-clicks in Mac Loom (bug #3588164)Torbjörn Andersson
2012-05-31SCUMM: Change the nest.number default to zero in stopScript and stopObjectScr...Travis Howell
2012-05-31SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks to...Travis Howell
2012-02-11SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...Tobias Gunkel
2012-02-11SCUMM: adjust to coding style-guideTobias Gunkel
2012-02-11SCUMM: fix gcc compiler warningsTobias Gunkel
2012-02-11SCUMM: handle v0 distance check in checkPendingWalkAction() correctlyTobias Gunkel
2012-02-11SCUMM: Fix for V0 objectsRobert Crossfield
2012-02-11SCUMM: keep track of the number of nested script calls for a sentenceTobias Gunkel
2012-02-11SCUMM: complete handling of pending walkTo actions for sentence commandsTobias Gunkel
2012-02-11SCUMM: handle actor freeze in walkToActorOrObject()Tobias Gunkel
2012-02-11SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parame...Tobias Gunkel
2012-02-11SCUMM: merge object v0 id and type into one object varTobias Gunkel
2012-02-11SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectTypeTobias Gunkel
2012-02-11SCUMM: fix debugger for v0Tobias Gunkel
2012-02-11SCUMM: pop stack in v0 if command's object1 and 2 are the sameTobias Gunkel
2012-02-11SCUMM: reset sentence line in v0 if sentence executedTobias Gunkel
2012-02-11SCUMM: fix verb and script handlingTobias Gunkel
2012-02-11SCUMM: use command stack and SentenceTab in mm c64Tobias Gunkel
2012-02-11SCUMM: start handling object type and id correctly in mm c64Tobias Gunkel
2012-01-14SCUMM: Fix workaround for Dig spider lair sound glitchTorbjörn Andersson
2012-01-08SCUMM: Work around script bug in The DigTorbjörn Andersson
2011-05-17SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram)Max Horn
2011-05-14SCUMM: Remove some unused var warnings (see bug #3293800)Max Horn
2011-05-13SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso...Max Horn
2011-05-13SCUMM: Remove ResTypeData::_numMax Horn
2011-05-13SCUMM: Add a Resource class, refactor res code around itMax Horn
2011-05-13SCUMM: Rename ResTypeData::num to _numMax Horn
2011-05-13SCUMM: Get rid of the MemBlkHeader hackMax Horn
2011-05-13SCUMM: Refactor how resource (types) are srepresentedMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
2011-04-05SCUMM: CleanupMax Horn
2011-04-05SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constantsMax Horn
2011-04-04SCUMM: Check for cutSceneStackPointer underflowsMax Horn
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
2010-10-18SCUMM: Fix potential bug in ScummEngine::resStrLen.Max Horn
2010-10-18SCUMM: Move common code from ScummEngine::fetchScript* to new method.Max Horn
2010-08-16SCUMM: Move setResult/getResultPos to script_v5.cppMax Horn
2010-08-11SCUMM: _resultVarNumber and related methods are specific to v0-v5Max Horn
2010-01-28Fix regressions in Let's Explore the Jungle with Buzzy.Travis Howell