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path: root/engines/scumm/script_v5.cpp
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2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-08-21cleanup & check for sentence overflowsMax Horn
svn-id: r23736
2006-07-31Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle.Travis Howell
svn-id: r23646
2006-07-16Copy protection was disabled in the Monkey Island 1 release included with ↵Travis Howell
LucasArts Mac CD Game Pack II svn-id: r23526
2006-07-15There are no known releases of indy3ega/monkeyega that require this bypassTravis Howell
svn-id: r23503
2006-07-15There are no known releases of indy3ega/monkeyega that require this bypassTravis Howell
svn-id: r23502
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
svn-id: r23214
2006-06-20Cleanup. It seems unnecessary to have a "break" right after an unconditionalTorbjörn Andersson
return in a switch case. svn-id: r23198
2006-06-19Fix screen scrolling glitch when looking at the top of closet in parents ↵Travis Howell
room of DOS version of fbear svn-id: r23174
2006-05-29Remove printf() debug message that appears annoyingly in Zak256. Anyone know ↵James Brown
what this was added to figure out? svn-id: r22739
2006-05-29Fix Commodore 64 versionsTravis Howell
svn-id: r22732
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-04-23Replaced _demoMode by GF_DEMOMax Horn
svn-id: r22087
2006-03-19Add workaround for script bug in Loom (CD)Travis Howell
svn-id: r21371
2006-03-10Remove unused case in o5_actorOps, which is never triggered by any game scriptsTravis Howell
svn-id: r21212
2006-02-28These zakTowns specific changes aren't explained and don't match original ↵Travis Howell
code. If problems still occur, add bug reports with details. svn-id: r20967
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-20Workaround for bug #1308033 (FOA: skips single line of dialogue)Max Horn
svn-id: r20785
2006-02-12Actor room is only checked in SCUMM 7+Travis Howell
svn-id: r20597
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582