Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-15 | Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵ | Max Horn | |
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603 | |||
2007-02-14 | SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵ | Max Horn | |
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-11 | Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to ↵ | Max Horn | |
current SVN svn-id: r25483 | |||
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn | |
svn-id: r25454 | |||
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus ↵ | Max Horn | |
making it possible to use --debugflags with it) svn-id: r25381 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵ | Max Horn | |
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249 | |||
2007-01-21 | added handler for sfx sync (abc-slideshow.cup, bda-slideshow.cup) and sfx ↵ | Gregory Montoir | |
looping, cleanup svn-id: r25158 | |||
2007-01-05 | Since Actor::initActor is now virtual, it shouldn't be called directly from ↵ | Gregory Montoir | |
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015 | |||
2006-12-27 | Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially | Eugene Sandulenko | |
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933 | |||
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn | |
svn-id: r24924 | |||
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵ | Max Horn | |
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923 | |||
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵ | Max Horn | |
points (i.e. indirection) svn-id: r24922 | |||
2006-12-11 | Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵ | Travis Howell | |
temporary game svn-id: r24834 | |||
2006-12-11 | Fix error when exiting original options screen of COMI. BlastObjects are ↵ | Travis Howell | |
removed, right after checking for load/save game, in original COMI. svn-id: r24833 | |||
2006-11-13 | Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ↵ | Max Horn | |
for regressions in SMUSH movie playback / syncing svn-id: r24709 | |||
2006-11-11 | Fix valgrind warning on unitialized variable. | Travis Howell | |
svn-id: r24676 | |||
2006-11-08 | Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game" | Eugene Sandulenko | |
svn-id: r24656 | |||
2006-11-07 | cleanup | Max Horn | |
svn-id: r24650 | |||
2006-11-06 | Add support for HE CUP demos based on cyx's standalone player. | Eugene Sandulenko | |
svn-id: r24636 | |||
2006-11-04 | SCUMM cleanup | Max Horn | |
svn-id: r24612 | |||
2006-11-02 | Add video code for HE100 games | Travis Howell | |
svn-id: r24586 | |||
2006-11-01 | Removed unnecessary newline from warning message. (But why did I get this | Torbjörn Andersson | |
message in the first place?) svn-id: r24581 | |||
2006-10-25 | #ifndef DISABLE_SCUMM_7_8 missing | Bertrand Augereau | |
svn-id: r24509 | |||
2006-10-21 | cleanup | Max Horn | |
svn-id: r24407 | |||
2006-10-20 | SCUMM: ArrayHeader related cleanup | Max Horn | |
svn-id: r24395 | |||
2006-10-15 | Got rid of ScummEngine::_confirmExit, and some other minor cleanup | Max Horn | |
svn-id: r24319 | |||
2006-10-14 | Update the screen immediately after restoring the cursor on running a dialog. | Torbjörn Andersson | |
This is a bit of a hack, but makes it less likely that the player will see a brief cursor palette glitch when the GUI is disabled. svn-id: r24314 | |||
2006-10-14 | Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show"). | Torbjörn Andersson | |
svn-id: r24310 | |||
2006-10-10 | now SmushPlayer is class created once same as SmushMixer while scumm engine ↵ | Paweł Kołodziejski | |
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263 | |||
2006-10-07 | Removed _lastKeyHit, instead pass the key code as a parameter to ↵ | Max Horn | |
processKeyboard() svn-id: r24176 | |||
2006-10-07 | Removed 'smushMode' param from processInput and processKeyboard in favor of ↵ | Max Horn | |
a new member _smushActive of ScummEngine_v7 svn-id: r24175 | |||
2006-10-07 | Moved calls to addDefaultDirectory, and creation of the master file handle, ↵ | Max Horn | |
from the ScummEngine constructor to ScummEngine::init() (this makes it easier to implement more graceful error handling, for example) svn-id: r24173 | |||
2006-10-07 | Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵ | Max Horn | |
ScummEngine_v6 in a few cases) svn-id: r24169 | |||
2006-10-07 | Moved SCUMM keyboard handling code from processInput() to the new ↵ | Max Horn | |
(sub)method processKeyboard svn-id: r24165 | |||
2006-10-07 | Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵ | Max Horn | |
mouse) svn-id: r24164 | |||
2006-10-07 | some HE related cleanup | Max Horn | |
svn-id: r24163 | |||
2006-09-18 | Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2 | Max Horn | |
svn-id: r23937 | |||
2006-09-18 | Moved NES specific code from class Gdi to GdiNES | Max Horn | |
svn-id: r23934 | |||
2006-09-17 | Moved stored flobjects to class ScummEngine_v70he | Max Horn | |
svn-id: r23924 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵ | Max Horn | |
(i.e. _gdi is a pointer now) svn-id: r23921 | |||
2006-09-16 | * Added virtual Engine::getDebugger() method | Max Horn | |
* Removed code from errorString() methods that hooked the debugger(s) into error(), in favor of using getDebugger() from within error() * As a consequence, removed most custom errorString() methods svn-id: r23894 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-09-09 | Moved allocResTypeData from ScummEngine to ResourceManager; removed friend ↵ | Max Horn | |
declarations from ResourceManager, and performed other minor tweaks svn-id: r23856 | |||
2006-09-01 | Ooops, re-enable sound code | Travis Howell | |
svn-id: r23815 | |||
2006-09-01 | Add HE72+ specific version of convertMessageToString(), to reduce filtering ↵ | Travis Howell | |
and since special codes aren't used. svn-id: r23814 | |||
2006-08-20 | Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵ | Travis Howell | |
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727 | |||
2006-07-08 | Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSION | Travis Howell | |
svn-id: r23419 |