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path: root/engines/scumm/scumm.h
AgeCommit message (Expand)Author
2010-10-18SCUMM: Fix potential bug in ScummEngine::resStrLen.Max Horn
2010-10-18SCUMM: Move common code from ScummEngine::fetchScript* to new method.Max Horn
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-08-18SCUMM/FM-TOWNS: start rewriting audio codeFlorian Kagerer
2010-08-11SCUMM: _resultVarNumber and related methods are specific to v0-v5Max Horn
2010-05-26Replace SCUMM F5 dialog by GMM & add help button to GMMMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-03-16Add patch #2970176 - V0: MM Verb + Anim Fix.Travis Howell
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-22Add patch for Tobias, for cursor palette in PCE version of Loom.Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-10-27Add patch #2846425 - MM C64: walkbox fixed, with minor changes.Travis Howell
2009-10-26Add patch from Tobias, for costume palettes in PCE version of Loom, with mino...Travis Howell
2009-10-26Switch PCE version of Loom to 16bit color, since it used 9bit color.Travis Howell
2009-10-21Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...Travis Howell
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-08-24Merge with trunkNorbert Lange
2009-08-24Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787Norbert Lange
2009-08-21Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/Jody Northup
2009-08-20Cleanup.Johannes Schickel
2009-08-08merge with trunkNorbert Lange
2009-08-05Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,...Travis Howell
2009-08-04remove a former workaround for Amiga MINorbert Lange
2009-08-02synced the branch with the palette patch (#2819787)Norbert Lange
2009-07-29SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be...Max Horn
2009-07-28SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.Max Horn
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
2009-07-17merge with trunkNorbert Lange
2009-07-13Merged revisions 42433-42434,42436,42439-42441,42443-42446,42455-42456,42458-...Travis Howell
2009-07-13Fix bug #2820472 - MAZE: Keyboard input fault.Travis Howell
2009-07-04Merged revisions 41219-41297,41299-41318,41322-41328,41331-41334,41336-41346,...Travis Howell
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
2009-06-30engines/scumm/*: enabled choosing of the colorpalette, by setting RenderMode ...Norbert Lange
2009-06-06Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from Travis Howell
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
2009-06-05Converted cursor code to use 16-bit.Jody Northup
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
2009-03-16SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ...Max Horn
2009-03-10Add snap scroll option from original games (SCUMM3-5), and enable for earlier...Travis Howell
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ...Travis Howell
2009-01-11Patch from bugreport #1846746: "PUTTMOON 3DO: Play button in Outtro partly cu...Eugene Sandulenko
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell