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path: root/engines/scumm/scumm.h
AgeCommit message (Expand)Author
2008-11-15Paranoia: Add destination buffer size to Engine::errorString to help avoiding...Johannes Schickel
2008-11-13* got rid of CDECLMax Horn
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-06Implemented GMM loading (and, once the GMM supports it, saving) for SCUMMMax Horn
2008-11-06cleanupMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-09-25SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActo...Max Horn
2008-09-17Patch #2060517: SCUMM: engine sets incorrect talkspeed valueMax Horn
2008-09-16Added support for SCUMM savestates date/time and playtime info in the launche...Johannes Schickel
2008-09-14Little cleanup.Johannes Schickel
2008-09-14Added thumbnail support for launcher to SCUMM engine.Johannes Schickel
2008-09-01Merging more of the GSoC 2008 RTL branch: SCUMMMax Horn
2008-08-20Cleanup of thumbnail saving/loading code.Johannes Schickel
2008-08-20- Committed Max' compressed save backseeking support from patch #2050337 "KYR...Johannes Schickel
2008-08-09Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-...Christopher Page
2008-08-06SCUMM: Renamed inventoryScript -> inventoryScriptIndy3MacMax Horn
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-08-04Turned InSaveFile & OutSaveFile into simple typedefsMax Horn
2008-08-02Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".Eugene Sandulenko
2008-07-11SCUMM works with new GMM implementationChristopher Page
2008-07-07Changed the name of the Scumm menu dialog class MainMenuDialog to ScummMenuDi...Christopher Page
2008-06-30Scumm sound settings can now be changed from the gmmChristopher Page
2008-06-25Scumm and sky now use the new _quit flagChristopher Page
2008-06-02GID_WATER is no longer required.Travis Howell
2008-04-28Fix Kanji text positioning in DIG. Constants based on disassembly, butEugene Sandulenko
2008-03-09Add hack to skip the faulty credits script in Russian HE99 version of Freddi ...Travis Howell
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
2008-02-01Change InSaveFile -> SeekableReadStream where possibleMax Horn
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-11Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ch...Max Horn
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ...Max Horn
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
2007-12-24cleanupMax Horn
2007-11-06Add support for original load/save system in HE games.Travis Howell
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
2007-07-08SCUMM: hercules gfx code cleanupMax Horn
2007-06-30Split Engine::pauseEngine: It now does pauseLevel handling, while engines can...Max Horn
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to p...Max Horn
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and checkEx...Max Horn
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no fixes/optimiz...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-27Renamed plugin.cpp to detection.cpp in all enginesMax Horn
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...Gregory Montoir
2007-04-01Reverted my roomoffs changes (broke the Loom intro), and instead added the co...Max Horn
2007-03-31Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by usi...Max Horn
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
2007-03-11A long time ago, in a virtual machine far, far away...Max Horn