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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2018-01-31
SCUMM: Replace UB-triggering serialization code with Common::Serializer
Colin Snover
2016-11-20
SCUMM HE: Hid noisy Moonbase AI warnings under debug channel
Eugene Sandulenko
2016-07-19
SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine o...
Robert Crossfield
2016-07-19
SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code
Robert Crossfield
2016-05-26
SCUMM HE: Moved remnants of Moonabse to HE100
Eugene Sandulenko
2016-05-22
SCUMM HE: Added main Moonbase AI code
Eugene Sandulenko
2016-05-22
SCUMM HE: Moved Moonbase stuff to v90he
Eugene Sandulenko
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2015-06-10
SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read.
Kirben
2014-12-30
SCUMM: Enable Day of the Tentacle easter egg
Torbjörn Andersson
2014-10-31
SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.
Kirben
2014-10-28
SCUMM: Remove trailing whitespace
Filippos Karapetis
2014-08-20
SCUMM: Add support for quit script in HE90+ games.
Kirben
2014-07-22
SCUMM: Add workaround for script bugs that caused problems in Jumping Bean mi...
Kirben
2014-05-13
SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".
D G Turner
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-17
Merge pull request #366 from clone2727/he-saves-target-name
clone2727
2013-11-27
SCUMM: Small formatting fix.
Johannes Schickel
2013-11-27
SCUMM: Cleanup querySaveMetaInfos implementation.
Johannes Schickel
2013-11-27
SCUMM: Remove unsued method loadThumbnailFromSlot(int slot).
Johannes Schickel
2013-10-05
SCUMM: Make all HE saves prepend the target name
Matthew Hoops
2013-08-16
SCUMM: Add new variables in Nimbus Games version of Putt-Putt Saves the Zoo.
Kirben
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-09-20
SCUMM: Restrict the Mac m68k v5 driver to MI2/Indy4
Matthew Hoops
2012-09-20
SCUMM: Add support for Indy4 Mac 68k sound
Matthew Hoops
2012-06-08
SCUMM: Stub off other football2002 u32 opcodes
Matthew Hoops
2012-05-31
SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle setting...
Travis Howell
2012-02-26
COMMON: Move RenderMode and GUIOptions functionality into separate files
Max Horn
2012-02-11
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v...
Tobias Gunkel
2012-02-11
SCUMM: _currentLights is v0 only
Tobias Gunkel
2012-02-11
SCUMM: introduce constants for _userState for cleaner and easier to understan...
Tobias Gunkel
2012-02-11
SCUMM: Fix actor ID handling in v0
Tobias Gunkel
2012-02-11
SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType
Tobias Gunkel
2012-02-11
SCUMM: fix debugger for v0
Tobias Gunkel
2012-02-11
SCUMM: use command stack and SentenceTab in mm c64
Tobias Gunkel
2012-02-11
SCUMM: start handling object type and id correctly in mm c64
Tobias Gunkel
2011-08-27
SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.
Johannes Schickel
2011-08-26
SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.
Johannes Schickel
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-08-06
ALL: Reduce audio/ header dependency
Eugene Sandulenko
2011-08-03
SCUMM: Remove BluesBirthday dependency on the binary
Matthew Hoops
2011-07-09
SCUMM: fix DS compilation
athrxx
2011-07-09
SCUMM: cleanup sjis font rendering code
athrxx
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
2011-05-25
ALL: neighbour -> neighbor
Matthew Hoops
2011-05-13
SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ...
Max Horn
2011-05-13
SCUMM: Get rid of the MemBlkHeader hack
Max Horn
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