Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-20 | Applied my own patch #1508018. I don't know for sure that it's exactly right, | Torbjörn Andersson | |
but it improves the Adlib sound effects in early games, e.g. the door opening and closing sounds in Indy 3 and MI1 floppy. There still appears to be some kind of looping/repeating mechanism that we don't implement, though. svn-id: r23204 | |||
2006-06-18 | Updated comments to correspond with recent Adlib renamings. | Torbjörn Andersson | |
svn-id: r23166 | |||
2006-06-18 | Added missing (but unimportant) breaks to switch default cases. | Torbjörn Andersson | |
svn-id: r23161 | |||
2006-05-18 | Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It | Torbjörn Andersson | |
could use some cleanup, and there are a couple of TODOs sprinkled throughout the code, but it seems to work reasonably well. Until the Kyra 3 main menu is implemented, it won't actually be used though. It uses the appendable audio stream class, which I have moved out of the SCUMM engine. svn-id: r22526 | |||
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) ↵ | Max Horn | |
subclasses to namespace Audio svn-id: r22231 | |||
2006-04-23 | Some more cleanup in class Scumm::Sound | Max Horn | |
svn-id: r22125 | |||
2006-04-23 | Fix access to .he2 in Sound::openSfxFile, too | Max Horn | |
svn-id: r22119 | |||
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn | |
svn-id: r22115 | |||
2006-04-23 | Change some uses of ScummFile to the more generic BaseScummFile | Max Horn | |
svn-id: r22113 | |||
2006-04-23 | Modified openFile and openResourceFile to take a Common::String instead of a ↵ | Max Horn | |
char pointer svn-id: r22112 | |||
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & ↵ | Max Horn | |
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 | |||
2006-04-04 | Removed extra exclamation marks in warning() calls as well. | Eugene Sandulenko | |
svn-id: r21608 | |||
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell | |
svn-id: r21219 | |||
2006-03-10 | Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵ | Travis Howell | |
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195 | |||
2006-03-05 | Restructured IMuse and IMuseInternal. | Jamieson Christian | |
* IMuse is no longer a concurrency front-end. * IMuseInternal now derives from IMuse. * Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital). * clear_queue() included in stopAllSounds() so it can be removed from the public interface. * Game ID now specified at init using property(). * Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter. * OSystem pointer from init is now cached and used instead of global. All references to the g_system and g_scumm globals are now gone. BOOYAH! Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point. svn-id: r21104 | |||
2006-03-04 | Removed unnecessary strcpy calls | Max Horn | |
svn-id: r21071 | |||
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / ↵ | Max Horn | |
expandedName (the old names were misleading; the new ones aren't great either :) svn-id: r21062 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: ↵ | Max Horn | |
findSubstResFileName and applySubstResFileName svn-id: r20879 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn | |
svn-id: r20801 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-16 | Use simplier method of checking sound status in HE60/61 games | Travis Howell | |
svn-id: r20723 | |||
2006-02-16 | Only DOS & Macintosh versions of HE60/61 games require XMIDI support | Travis Howell | |
svn-id: r20720 | |||
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell | |
svn-id: r20718 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |