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path: root/engines/scumm/sound.cpp
AgeCommit message (Expand)Author
2006-04-23Some more cleanup in class Scumm::SoundMax Horn
2006-04-23Fix access to .he2 in Sound::openSfxFile, tooMax Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-04-23Change some uses of ScummFile to the more generic BaseScummFileMax Horn
2006-04-23Modified openFile and openResourceFile to take a Common::String instead of a ...Max Horn
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & engin...Max Horn
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis...Travis Howell
2006-03-05Restructured IMuse and IMuseInternal.Jamieson Christian
2006-03-04Removed unnecessary strcpy callsMax Horn
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...Max Horn
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-02-25Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...Max Horn
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-16Use simplier method of checking sound status in HE60/61 gamesTravis Howell
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-11Moved engines to the new engines/ directoryMax Horn