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path: root/engines/scumm/sound.cpp
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2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
svn-id: r21608
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵Travis Howell
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195
2006-03-05Restructured IMuse and IMuseInternal.Jamieson Christian
* IMuse is no longer a concurrency front-end. * IMuseInternal now derives from IMuse. * Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital). * clear_queue() included in stopAllSounds() so it can be removed from the public interface. * Game ID now specified at init using property(). * Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter. * OSystem pointer from init is now cached and used instead of global. All references to the g_system and g_scumm globals are now gone. BOOYAH! Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point. svn-id: r21104
2006-03-04Removed unnecessary strcpy callsMax Horn
svn-id: r21071
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / ↵Max Horn
expandedName (the old names were misleading; the new ones aren't great either :) svn-id: r21062
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-02-25Split SCUMM's generateSubstResFileName into two functions: ↵Max Horn
findSubstResFileName and applySubstResFileName svn-id: r20879
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-16Use simplier method of checking sound status in HE60/61 gamesTravis Howell
svn-id: r20723
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
svn-id: r20720
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
svn-id: r20718
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582