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path: root/engines/scumm/vars.cpp
AgeCommit message (Collapse)Author
2016-05-26SCUMM HE: Moved remnants of Moonabse to HE100Eugene Sandulenko
2016-05-22SCUMM HE: Added main Moonbase AI codeEugene Sandulenko
2014-10-28SCUMM: Remove trailing whitespaceFilippos Karapetis
2014-08-20SCUMM: Add support for quit script in HE90+ games.Kirben
2014-05-13SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".D G Turner
This required a small amount of extra code changes to ensure that _debugMode is kept in sync when the debugger is used to change the level.
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-16SCUMM: Add new variables in Nimbus Games version of Putt-Putt Saves the Zoo.Kirben
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-02-11SCUMM: fix blank sentence line in v0 after cutscenes and remove unused ↵Tobias Gunkel
parameter of resetSentence()
2012-02-11SCUMM: fix verb and script handlingTobias Gunkel
- getVerbEntrypoint() should not handle walk-to differently (revert 0x0D handling back to original behavior) - VAR_ACTIVE_ACTOR actually is VAR_ACTIVE_OBJECT2 - runSentenceScript(): "if (_cmdVerb == kVerbWalkTo)" must be "if (_cmdVerb != kVerbWalkTo)"
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-07-13BUILD: Allow for disabling Bink supportMatthew Hoops
2011-07-02SCUMM: Add support for Bink videoMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-07SCUMM: Avoid hiding overloaded virtual methodMax Horn
svn-id: r55809
2011-01-02JANITORIAL: Suppress some useless includesArnaud Boutonné
svn-id: r55091
2010-09-18SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.Travis Howell
svn-id: r52796
2010-08-11SCUMM: Re-enable PCjr music for Indy 3Torbjörn Andersson
Apart from adding the necessary detector flags, in cases where we used to only check for PC Speaker we now also need to check for PCjr. Note that I have only tested this with the VGA version. And even with that one, I've only given it the briefest of tests. svn-id: r51988
2010-05-12Fix missing songs in the HE73 version of Putt-Putt Saves the Zoo.Travis Howell
svn-id: r49010
2010-01-28Fix regression in Let's Explore the Jungle with Buzzy.Travis Howell
svn-id: r47621
2010-01-26Let's Explore the Jungle with Buzzy uses VAR_PLATFORM variabletoo, but with ↵Travis Howell
different values. svn-id: r47562
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2009-10-27Add support for distaff images in PCE version of Loom.Travis Howell
svn-id: r45433
2009-08-23Fix Moonbase Commander startup.Travis Howell
svn-id: r43670
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
svn-id: r42737
2009-06-18scumm: added the missing word "version" in a commentFabio Battaglia
svn-id: r41635
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
svn-id: r41282
2009-04-19VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones ↵Travis Howell
and the Last Crusade. svn-id: r40020
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2008-12-15Disable video play back in 16bit color HE games for now.Travis Howell
svn-id: r35375
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-11Correct VAR_SOUNDCARD setting for PC Speaker and list all modes for ↵Travis Howell
VAR_SOUNDCARD. svn-id: r31482
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵Max Horn
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-29Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missingMax Horn
svn-id: r26679
2007-04-29Hard crash when not using adlib/pcspk in a Loom/MonkeyEGA is not nice, we ↵Max Horn
should try to add a safe fallback mode at some point svn-id: r26676
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵Travis Howell
versions now. svn-id: r25850
2006-11-01Ooops, move code to correct functionTravis Howell
svn-id: r24585
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
svn-id: r24584
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵Travis Howell
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727
2006-07-08Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSIONTravis Howell
svn-id: r23419
2006-04-30Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is ↵Max Horn
already being set by updateSoundSettings()) svn-id: r22248
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-04-29* Added ScummEngine_v8::initScummVars()Max Horn
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223
2006-04-26Print a slightly more verbose error message when Roland patch isn't foundMax Horn
svn-id: r22175
2006-04-08Properly translate Common::Language values for COMIMax Horn
svn-id: r21704
2006-03-14Merged two consecutive 'if's with identical conditionMax Horn
svn-id: r21295