Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-26 | SCUMM HE: Moved remnants of Moonabse to HE100 | Eugene Sandulenko | |
2016-05-22 | SCUMM HE: Added main Moonbase AI code | Eugene Sandulenko | |
2014-10-28 | SCUMM: Remove trailing whitespace | Filippos Karapetis | |
2014-08-20 | SCUMM: Add support for quit script in HE90+ games. | Kirben | |
2014-05-13 | SCUMM: Remove "level" command from debugger. Replaced by "debuglevel". | D G Turner | |
This required a small amount of extra code changes to ensure that _debugMode is kept in sync when the debugger is used to change the level. | |||
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-08-16 | SCUMM: Add new variables in Nimbus Games version of Putt-Putt Saves the Zoo. | Kirben | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-02-11 | SCUMM: fix blank sentence line in v0 after cutscenes and remove unused ↵ | Tobias Gunkel | |
parameter of resetSentence() | |||
2012-02-11 | SCUMM: fix verb and script handling | Tobias Gunkel | |
- getVerbEntrypoint() should not handle walk-to differently (revert 0x0D handling back to original behavior) - VAR_ACTIVE_ACTOR actually is VAR_ACTIVE_OBJECT2 - runSentenceScript(): "if (_cmdVerb == kVerbWalkTo)" must be "if (_cmdVerb != kVerbWalkTo)" | |||
2011-08-06 | ALL: Reduce audio/ header dependency | Eugene Sandulenko | |
2011-07-13 | BUILD: Allow for disabling Bink support | Matthew Hoops | |
2011-07-02 | SCUMM: Add support for Bink video | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-07 | SCUMM: Avoid hiding overloaded virtual method | Max Horn | |
svn-id: r55809 | |||
2011-01-02 | JANITORIAL: Suppress some useless includes | Arnaud Boutonné | |
svn-id: r55091 | |||
2010-09-18 | SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. | Travis Howell | |
svn-id: r52796 | |||
2010-08-11 | SCUMM: Re-enable PCjr music for Indy 3 | Torbjörn Andersson | |
Apart from adding the necessary detector flags, in cases where we used to only check for PC Speaker we now also need to check for PCjr. Note that I have only tested this with the VGA version. And even with that one, I've only given it the briefest of tests. svn-id: r51988 | |||
2010-05-12 | Fix missing songs in the HE73 version of Putt-Putt Saves the Zoo. | Travis Howell | |
svn-id: r49010 | |||
2010-01-28 | Fix regression in Let's Explore the Jungle with Buzzy. | Travis Howell | |
svn-id: r47621 | |||
2010-01-26 | Let's Explore the Jungle with Buzzy uses VAR_PLATFORM variabletoo, but with ↵ | Travis Howell | |
different values. svn-id: r47562 | |||
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2009-10-27 | Add support for distaff images in PCE version of Loom. | Travis Howell | |
svn-id: r45433 | |||
2009-08-23 | Fix Moonbase Commander startup. | Travis Howell | |
svn-id: r43670 | |||
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell | |
svn-id: r42737 | |||
2009-06-18 | scumm: added the missing word "version" in a comment | Fabio Battaglia | |
svn-id: r41635 | |||
2009-06-06 | Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do. | Eugene Sandulenko | |
svn-id: r41282 | |||
2009-04-19 | VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones ↵ | Travis Howell | |
and the Last Crusade. svn-id: r40020 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2008-12-15 | Disable video play back in 16bit color HE games for now. | Travis Howell | |
svn-id: r35375 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-11 | Correct VAR_SOUNDCARD setting for PC Speaker and list all modes for ↵ | Travis Howell | |
VAR_SOUNDCARD. svn-id: r31482 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-05 | VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵ | Max Horn | |
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-29 | Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing | Max Horn | |
svn-id: r26679 | |||
2007-04-29 | Hard crash when not using adlib/pcspk in a Loom/MonkeyEGA is not nice, we ↵ | Max Horn | |
should try to add a safe fallback mode at some point svn-id: r26676 | |||
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵ | Travis Howell | |
versions now. svn-id: r25850 | |||
2006-11-01 | Ooops, move code to correct function | Travis Howell | |
svn-id: r24585 | |||
2006-11-01 | Enable Bink video playback in HE100 games | Travis Howell | |
svn-id: r24584 | |||
2006-08-20 | Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵ | Travis Howell | |
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727 | |||
2006-07-08 | Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSION | Travis Howell | |
svn-id: r23419 | |||
2006-04-30 | Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is ↵ | Max Horn | |
already being set by updateSoundSettings()) svn-id: r22248 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-29 | * Added ScummEngine_v8::initScummVars() | Max Horn | |
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223 | |||
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn | |
svn-id: r22175 | |||
2006-04-08 | Properly translate Common::Language values for COMI | Max Horn | |
svn-id: r21704 | |||
2006-03-14 | Merged two consecutive 'if's with identical condition | Max Horn | |
svn-id: r21295 |