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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-04-24
Add another English demo version of the Humongous Interactive Catalog.
Travis Howell
2012-04-17
SCUMM: Add another Dutch Balloon-O-Rama variant.
Ben Castricum
2012-04-04
SCUMM: Fix spelling of length
Joel Teichroeb
2012-04-04
Merge pull request #221 from klusark/const
Johannes Schickel
2012-04-04
SCUMM/ARM: Fix crashes in ARM asm costume renderer
Willem Jan Palenstijn
2012-04-03
SCUMM: Fix casting away const
Joel Teichroeb
2012-03-24
SCUMM: More HES games detection fixes
Ben Castricum
2012-03-17
ALL: Make use of defined() for the preprocessor consistent.
Johannes Schickel
2012-03-17
Merge pull request #206 from BenCastricum/master
Eugene Sandulenko
2012-03-13
JANITORIAL: Replace (x ? false : true) by !(x).
Christoph Mallon
2012-03-11
SCUMM: Fix duplicate MD5 warning
Ben Castricum
2012-03-11
SCUMM: Several detection fixes for mostly dutch HES games/demos
Ben Castricum
2012-02-26
Merge pull request #191 from BenCastricum/master
Eugene Sandulenko
2012-02-26
COMMON: Move Language and Platform functionality into separate files
Max Horn
2012-02-26
COMMON: Move RenderMode and GUIOptions functionality into separate files
Max Horn
2012-02-26
SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.
Johannes Schickel
2012-02-24
SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD
Ben Castricum
2012-02-24
SCUMM: Add windows platform detection for several HES games/demos
Ben Castricum
2012-02-21
Merge pull request #182 from fingolfin/forbid-ctype
Willem Jan Palenstijn
2012-02-20
COMMON: Move isFoo functions to namespace Common, add doxygen comments
Max Horn
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-02-15
ALL: Avoid using is* macros from ctype.h
Max Horn
2012-02-13
SCUMM: Clean up resetSentence
Willem Jan Palenstijn
2012-02-13
SCUMM: Fix compiler warning.
Travis Howell
2012-02-11
Revert "SCUMM: revert savegame version to 89"
Willem Jan Palenstijn
2012-02-11
SCUMM: revert savegame version to 89
Tobias Gunkel
2012-02-11
SCUMM: remove unnecessary cast to Actor_v0
Tobias Gunkel
2012-02-11
SCUMM: replaced A with a0 to avoid upper-case local vars
Tobias Gunkel
2012-02-11
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v...
Tobias Gunkel
2012-02-11
SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
Tobias Gunkel
2012-02-11
SCUMM: add support for diagonal walking between boxes (e.g. used for meteor o...
Tobias Gunkel
2012-02-11
SCUMM: Remove old code
Robert Crossfield
2012-02-11
SCUMM: Few changes for animations, dont move while turning & not necessary to...
Robert Crossfield
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2012-02-11
SCUMM: save complete v0 state and initialize actors correctly
Tobias Gunkel
2012-02-11
SCUMM: remove the temporary variable _limb_current
Tobias Gunkel
2012-02-11
SCUMM: _currentLights is v0 only
Tobias Gunkel
2012-02-11
SCUMM: adjust to coding style-guide
Tobias Gunkel
2012-02-11
SCUMM: fix gcc compiler warnings
Tobias Gunkel
2012-02-11
SCUMM: Fix if there is no costume set
Robert Crossfield
2012-02-11
SCUMM: Fix ActorStop, V0 needs to set the stop direction
Robert Crossfield
2012-02-11
SCUMM: forward savegame version is needed due to previous savegame changes)
Tobias Gunkel
2012-02-11
SCUMM: fix cutscenes by reintroduction of freeze modes
Tobias Gunkel
2012-02-11
SCUMM: replace o_beginOverride() with o2_beginOverride()
Tobias Gunkel
2012-02-11
SCUMM: introduce constants for _userState for cleaner and easier to understan...
Tobias Gunkel
2012-02-11
SCUMM: isPlayer() is not supported by engine v0
Tobias Gunkel
2012-02-11
SCUMM: scumm_vars 14 to 16 are not handled specially in v0
Tobias Gunkel
2012-02-11
SCUMM: fix diagonal walking in at least MM v0
Tobias Gunkel
2012-02-11
SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to command
Tobias Gunkel
2012-02-11
SCUMM: handle v0 distance check in checkPendingWalkAction() correctly
Tobias Gunkel
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