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AgeCommit message (Expand)Author
2008-03-12SCUMM: Improved detector to properly distinguish MM v1 and v2 demos (fixes d...Max Horn
2008-03-09Add hack to skip the faulty credits script in Russian HE99 version of Freddi ...Travis Howell
2008-03-08Remove unnecessary execution bit.Eugene Sandulenko
2008-02-27Add support for --list-saves to the sky engineMax Horn
2008-02-23Make codec47 cope with failed mallocs.Robin Watts
2008-02-19Add patch from Quietust - Update asserts and comments in sound code for Amiga...Travis Howell
2008-02-17Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o toRobin Watts
2008-02-17Fix bug ##1894968 - PUTTZOO: Music in water scenes messed up.Travis Howell
2008-02-16Add patch #1894778 - ZAK: Add remaining Amiga sounds.Travis Howell
2008-02-15revert stateId == 4 part of code to previous ignore action to fix bug #1881415Paweł Kołodziejski
2008-02-12Alter last changes, for code formatting.Travis Howell
2008-02-12Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.Travis Howell
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-05silency ignored, we handle it differentlyPaweł Kołodziejski
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03cleanupMax Horn
2008-02-03Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'dRobin Watts
2008-02-03Added asmCopy8Col from DS implementation. Changed names to match GFX.cpp (and...Lars Persson
2008-02-03Changed ASM names to match those in the ARM asm implementationsLars Persson
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-03Missing ( in ASM_COSTUME codeLars Persson
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin A...Max Horn
2008-02-01Change InSaveFile -> SeekableReadStream where possibleMax Horn
2008-01-28Fixed typo in debug message.Torbjörn Andersson
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-27Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".Eugene Sandulenko
2008-01-25fix for wrong imuse table entry fixes #1879940Paweł Kołodziejski
2008-01-21moved debug logPaweł Kołodziejski
2008-01-21final fix for bug #1757010Paweł Kołodziejski
2008-01-21Move tag2str() to common/Eugene Sandulenko
2008-01-21disabled force restore state music, it seems fix bug #1757010, at least i see...Paweł Kołodziejski
2008-01-21fix debug outputPaweł Kołodziejski
2008-01-21for debug logs for dimusePaweł Kołodziejski
2008-01-20added experimental hack to code to prevent the same start music again if old ...Paweł Kołodziejski
2008-01-20fix/workaround for bug #1624464, as we do not support game playing on two dif...Paweł Kołodziejski
2008-01-20rename to prevent confusionPaweł Kołodziejski
2008-01-19Added MD5 checksum of japanese mac FOAMax Horn
2008-01-19allow force flush fade track, it happen while very fast switching roomsPaweł Kołodziejski
2008-01-19changed warning into error, to be know for sure if it still triggerPaweł Kołodziejski
2008-01-19moved fadeDelayPaweł Kołodziejski
2008-01-19revert code to fade out first region if jump hitPaweł Kołodziejski
2008-01-19missed setting trackId while starSound,Paweł Kołodziejski
2008-01-19fixed support for compressed streams in dimusePaweł Kołodziejski
2008-01-19malloc -> new, free -> delete, added few assertsPaweł Kołodziejski
2008-01-19fixed, it might overflow int32Paweł Kołodziejski
2008-01-18iMuse Digital: Moved track & table definition from dimuse.h into separate hea...Max Horn
2008-01-18Don't hardcode value for which we have wonderful and nice constants defined ;)Max Horn