Age | Commit message (Expand) | Author |
2006-03-14 | To the best of my knowledge, it's really 'C64' and not 'C-64' | Max Horn |
2006-03-14 | Merged two consecutive 'if's with identical condition | Max Horn |
2006-03-14 | Update comment about use of procC64 by C-64 version | Travis Howell |
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn |
2006-03-14 | Enhance the new getCurrentLights to work for V6+ games, too, making it possib... | Max Horn |
2006-03-14 | An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 | Travis Howell |
2006-03-14 | Remove unused var, to prevent compiler warning | Travis Howell |
2006-03-14 | Remove unused vars, to prevent compiler warnings | Travis Howell |
2006-03-14 | Adjust one last spot, for previous VAR_CURRENT_LIGHTS changes | Travis Howell |
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell |
2006-03-14 | Move unused scumm vars in C64 maniac to safe position, to prevent conflicts f... | Travis Howell |
2006-03-14 | Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482. | Travis Howell |
2006-03-14 | Fix regression in C64 zak, script 5 was not been run when room changed | Travis Howell |
2006-03-14 | Tweaked a little scumm main dialog and scumm save/load dialog. Still plenty | Eugene Sandulenko |
2006-03-13 | Confirmed it is safe to remove workaround for Macintosh HE99 version of water. | Travis Howell |
2006-03-13 | Add opcode difference in setObjectName opcode for C64 maniac | Travis Howell |
2006-03-13 | Add masking support for C64 maniac, not perfect | Travis Howell |
2006-03-13 | Fix object glitches in C64 maniac | Travis Howell |
2006-03-13 | Update and restore old debug code for masking | Travis Howell |
2006-03-12 | Updated for Jamieson630's latest iMUSE changes. | Torbjörn Andersson |
2006-03-12 | IMuse SysEx processing now handled by client-specified callbacks. This remove... | Jamieson Christian |
2006-03-12 | Unfortunately the workaround for Macintosh version of water is still required. | Travis Howell |
2006-03-12 | Adjust basename array setting in HE99+ games, for filename substitution | Travis Howell |
2006-03-12 | Adjust version setting for Macintosh versions of HE80+ games, which is checke... | Travis Howell |
2006-03-12 | Use script support for Macintosh versions of HE80+ games | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell |
2006-03-11 | Fix endian issue in getArrayDim() | Travis Howell |
2006-03-11 | Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again. | Torbjörn Andersson |
2006-03-11 | Another ScummEngine reference in IMuse bites the dust. | Jamieson Christian |
2006-03-10 | Remove unused case in o5_actorOps, which is never triggered by any game scripts | Travis Howell |
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell |
2006-03-10 | Add Russian puttrace and pajama3 | Eugene Sandulenko |
2006-03-10 | Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis... | Travis Howell |
2006-03-10 | Revert that mistaken change to English verb table for C64 maniac | Travis Howell |
2006-03-10 | Update German verbs for C64 maniac, to match original | Travis Howell |
2006-03-09 | Added new method DetectedGame::updateDesc, to ease generation of uniform desc... | Max Horn |
2006-03-09 | Converted last dialogs to new scheme. Now it seems to be everything. Please, | Eugene Sandulenko |
2006-03-09 | Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment o... | Jamieson Christian |
2006-03-09 | Add the known 'extra' info to the description string; and removed the old hac... | Max Horn |
2006-03-09 | - Removed the code from the launcher that adds language/platform to the | Max Horn |
2006-03-09 | Moved keys mapping dialog to new scheme. Made it generic. Fixed several | Eugene Sandulenko |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-09 | Converted all scumm dialogs to new scheme | Eugene Sandulenko |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-03-08 | Use %p to print pointers portably (even on 64bit systems). Note: this will ad... | Max Horn |
2006-03-08 | o Converted most (all?) widgets to new scheme. | Eugene Sandulenko |
2006-03-07 | Correct order of cases in o72_redimArray() | Travis Howell |