Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-01 | SCUMM: Fix signed integer overflow reading default v70HE cursor | Colin Snover | |
2017-12-01 | SCUMM: Fix buffer overflow reading default v70HE cursor | Colin Snover | |
2017-12-01 | SCUMM: Fix possible return of garbage values | Colin Snover | |
2017-12-01 | SCUMM: Fix UB shifting negative integers in Actor | Colin Snover | |
2017-12-01 | SCUMM HE: Fix UB shifting negative integers | Colin Snover | |
2017-11-27 | SCUMM: Revert skipping of MM C64 demo original save screen display attempt | Eugene Sandulenko | |
As per discussion in bug #10116. | |||
2017-11-26 | SCUMM: Do not do anything for real with original save screen in MM C64 demo | Eugene Sandulenko | |
2017-11-25 | SCUMM: Do not try to show original save/load screen in C64 demo | Eugene Sandulenko | |
Fixes bug #10116 | |||
2017-11-12 | SCUMM: Fix race condition in MOD player | Colin Snover | |
Fixes Trac#6272. | |||
2017-11-10 | ALL: Fix misuse of comma operator | Colin Snover | |
2017-10-31 | SCUMM: Prevent false detection of Steam games | Ben Castricum | |
2017-10-07 | SCUMM: Fix compilation on systems without USE_RGB_COLOR | Colin Snover | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-09-22 | ALL: Specify the DisposeAfterUse constructor argument for dynamic memory ↵ | Bastien Bouclet | |
write streams | |||
2017-08-21 | SCUMM: Update MD5 include file | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for German version of Spy Fox 1, fixes bug #9732 | Ben Castricum | |
2017-08-17 | SCUMM: Prevent darkenPallete() in Room 0 in FT, fixes bug #9871 | Ben Castricum | |
2017-08-11 | SCUMM: Moonbase: Mark original bug as fall through to silence GCC 7 warning | Eugene Sandulenko | |
2017-08-11 | SCUMM: Add missing return statement | Eugene Sandulenko | |
2017-08-11 | SCUMM: Add missing break to INSANE code. Thanks to eriktorbjorn and GCC7 | Eugene Sandulenko | |
2017-08-10 | SCUMM: Don't list Amiga version of The Secret of Monkey Island as VGA, as it ↵ | Kirben | |
leads to confusion. | |||
2017-08-06 | JANITORIAL: Silence some more GCC 7 fall through warnings | Torbjörn Andersson | |
2017-08-06 | JANITORIAL: Increase buffer size to fix potential overflow | Torbjörn Andersson | |
Caught by GCC 7 (though the warning seemed misleading to me). Since SoundDesc->name can potentially be 14 characters "%s_reg%03d.fla" can be 25 characters, plus the terminating \0. | |||
2017-08-06 | JANITORIAL: Silence GCC warning | Torbjörn Andersson | |
Since case 64 was added for "MM C64 Costume Animation", and considering the way it's written to only affect game version 0, it is clearly an intentional fall through. | |||
2017-08-04 | SCUMM: Fix Typo in Detection Table Comment. | D G Turner | |
No functional change. | |||
2017-07-30 | SCUMM: MI2 kill tune 113 on start of next, Fixes bug #1410 / Booty Island | Ben Castricum | |
Fix the "MI2: Two soundtracks playing at once" bug from the bug tracker. It's triggered when the player enters the kiosk for the second time and leaves before tune 113 is started. | |||
2017-07-30 | SCUMM: MI2 kill tune 107 on start of next, Fixes bug #1410 / Scabb Island | Ben Castricum | |
Fix the "MI2: Two soundtracks playing at once" bug from the forum. It's triggered when the player is moving faster then the scripts expect causing the "stop tune 117" command be executed before the start of the tune. Effectily creating a hanging tune 107. This patch kills the tune when this sitation is detected. | |||
2017-02-21 | Merge pull request #902 from segrax/Fix_4556 | Eugene Sandulenko | |
SCUMM: Fix bug #4556 (Maniac: Purple Tentacle appears in Lab after being chased out) | |||
2017-02-21 | Merge pull request #903 from segrax/Fix_4112 | Eugene Sandulenko | |
SCUMM: Fix bug #4112 (MANIAC: Power never returns) | |||
2017-02-21 | SCUMM: MM V0: Fix actors skipping between certain walk-boxes | Robert Crossfield | |
2017-02-15 | SCUMM: MM V0: Fix an issue with Sandy appearing to slide across a walkbox | Robert Crossfield | |
2017-02-14 | SCUMM: Cleanup Maniac Mansion workarounds | Robert Crossfield | |
2017-02-14 | SCUMM: Fix bug #4112. If you enter the lab while Dr. Fred has the power off, ↵ | Robert Crossfield | |
the power won't be turned back on as the script is killed | |||
2017-02-13 | SCUMM: Fix bug #4556 (Maniac C64/V1/V2: Purple Tentacle appears in Lab Entry ↵ | Robert Crossfield | |
after being chased out) | |||
2017-01-13 | Merge pull request #877 from segrax/Fix_2285 | Eugene Sandulenko | |
SCUMM: Fix bug #2285 (ZAK C64/V1/V2 Caponians dont disguise after using crystal) | |||
2016-12-28 | SCUMM: Fix bug #2285 (ZAK C64/V1/V2 Caponians don't disguise after using ↵ | Robert Crossfield | |
blue crystal) | |||
2016-12-27 | SCUMM: Fix bug #6817 (V1 Actors drawn 1 line too high) | Robert Crossfield | |
2016-12-27 | SCUMM: Fix bug #4515 (Dr. Fred facing wrong way in lab cutscene) | Robert Crossfield | |
2016-12-06 | SCUMM HE: Silence GCC indentation warning | Torbjörn Andersson | |
2016-11-29 | ALL: game state => saved game | Ben Castricum | |
2016-11-29 | ALL: Fix usage of 'etc.' | Ben Castricum | |
2016-11-27 | SCUMM HE: Fix crash in Moonbase distrotion | Eugene Sandulenko | |
2016-11-27 | SCUMM: Fix dialog initialization | Eugene Sandulenko | |
2016-11-27 | SCUMM: Set initial EOS state in Scumm::File class | Eugene Sandulenko | |
2016-11-27 | SCUMM: Properly inint FM-TOWNS gfx code | Eugene Sandulenko | |
2016-11-27 | SCUMM HE: More class initializations | Eugene Sandulenko | |
2016-11-26 | SCUMM: Enable translation for the unknown game warning | rootfather | |
We have translations enabled for the warning created by advancedDetector.cpp, so I think it would be neat to have translations enabled here too. This also enables the message about the "Lite" version of Putt-Putt Saves the Zoo being unsupported to the translation database. | |||
2016-11-24 | SCUMM HE: Fix Football logic initialization | Eugene Sandulenko | |
2016-11-20 | SCUMM HE: Hid noisy Moonbase AI warnings under debug channel | Eugene Sandulenko | |
2016-11-19 | SCUMM: Fix IMUSE initialization | Eugene Sandulenko | |