Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-14 | SCUMM: Add debug output in case the code tries to set up a non-existant ↵ | Johannes Schickel | |
iMuse instrument. | |||
2011-07-14 | SCUMM: fix regression caused by recent sjis code changes | athrxx | |
2011-07-14 | SCUMM: Handle default instrument set up in iMuse like the original. | Johannes Schickel | |
2011-07-14 | SCUMM: Implement iMuse alloc part command closer to the original. | Johannes Schickel | |
2011-07-13 | BUILD: Allow for disabling Bink support | Matthew Hoops | |
2011-07-13 | SCUMM: Fix bug #3306145: INDY3: EGA version script bugs | Eugene Sandulenko | |
Based on a patch presented in the bugreport. Fixes several bugs connected with calcualting IQ points in Amiga versions of Indy3. | |||
2011-07-11 | SCUMM: Adapt iMuse code formatting to our standards. | Johannes Schickel | |
2011-07-11 | Merge pull request #54 "SCUMM v5 PC Speaker driver". | Johannes Schickel | |
Discussion can be found here: https://github.com/scummvm/scummvm/pull/54 | |||
2011-07-10 | SCUMM: Fix some envelope bugs in PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Let PC Speaker output be controlable via music volume. | Johannes Schickel | |
2011-07-10 | SCUMM: Properly implement volume controler for PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Fix priority settings in iMuse allocate part sysEx command. | Johannes Schickel | |
Formerly we ever only used the lower 4 bit of the priority setting for a new part. The original used a full 8 bit setting though (based on the Indy4 PC Speaker output driver). This fixes missing notes in the Indy4 intro with PC Speaker output. This might affect other outputs too! And could cause regressions in case other outputs implemented priority settings differently. | |||
2011-07-10 | SCUMM: Fix PC Speaker sound. | Johannes Schickel | |
Now we only output a new frequency if a new channel was selected or a new output frequency has to be send. This makes the sound much more like in DOSBox. This is not present in the original, but since our timings are different this should make up for that. | |||
2011-07-10 | SCUMM: Do not allow multi midi mode for PC Speaker output. | Johannes Schickel | |
Thanks to eriktorbjorn for catching this. | |||
2011-07-10 | SCUMM: Minor clean up in iMuse instrument handling code. | Johannes Schickel | |
2011-07-10 | SCUMM: Limit iMuse default instrument load to PC Speaker output. | Johannes Schickel | |
Albeit the code is marked as a hack inside the source, the original behaved exaclty the same. If the code is removed the PC Speaker output will miss notes, since unlike the original we only output to parts, which have an instrument set up. | |||
2011-07-10 | SCUMM: Only try to load MT-32 instruments when we have a MIDI output in iMuse. | Johannes Schickel | |
This fixes the melody in Indy4's intro with the PC Speaker output. | |||
2011-07-10 | SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5. | Johannes Schickel | |
2011-07-10 | GRAPHICS: remove char/line spacing handling from sjis code | athrxx | |
(as discussed with LordHoto this should rather be handled in the engine) | |||
2011-07-09 | SCUMM: fix DS compilation | athrxx | |
2011-07-09 | SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing | athrxx | |
Also move font rom loader to graphics/sjis and make the necessary changes there. | |||
2011-07-09 | SCUMM: cleanup sjis font rendering code | athrxx | |
2011-07-08 | SCUMM: Initial PC Speaker output implementation for SCUMM v5. | Johannes Schickel | |
This is *not* complete yet. | |||
2011-07-03 | SCUMM: Remove unused operator int. | Johannes Schickel | |
2011-07-03 | SCUMM: fix crash in digital iMuse games when using RTL and restarting | athrxx | |
(static array were not reset to NULL after being freed and therefore didn't get reallocated on restart) | |||
2011-07-02 | SCUMM: Add support for Bink video | Matthew Hoops | |
2011-07-02 | SCUMM: Don't have MoviePlayer inherit from SmackerDecoder | Matthew Hoops | |
2011-07-02 | SCUMM: Remove backslashes from Mac file names too | Matthew Hoops | |
Fixes Smacker videos in Blue's Birthday | |||
2011-07-02 | SCUMM: Fix Blue's Birthday Macintosh | Matthew Hoops | |
2011-07-01 | GRAPHICS: Remove default values from FontSJIS::drawChar. | Johannes Schickel | |
drawChar is overloaded in FontSJIS. One takes a "Surface &" as first parameter another one "void *", they furthermore have the exact same number of required parameters. The one "void *" just had a few extra parameters with default values. This resulted in a bug in SCUMM, where "VirtScreen *" (a subclass of Surface) was passed instead of "VirtScreen &" and thus the method taking "void *" was incorrectly used. To make it easier to spot such bugs in the future I just removed the default values and thus disallow such calls. | |||
2011-06-23 | ANALYSIS: Add static casts to is* functions | Littleboy | |
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx | |||
2011-06-21 | COMMON: Move HerculesDimensions enum to SCUMM. | Johannes Schickel | |
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too. | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-19 | SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode | athrxx | |
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows) | |||
2011-06-18 | SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE | athrxx | |
(this avoids isssues when using savegames from different ports with different 16bit color modes) | |||
2011-06-18 | SCUMM: fixed messed up colors in 16bit HE games | athrxx | |
(regression from 068b4a5351a5574dbfac6acff5776a0071f3f2dd) | |||
2011-06-18 | SCUMM: make sure asmDrawStripToScreen is not called in 16bit mode | athrxx | |
(fixes possible issue in LOOM PCE) | |||
2011-06-17 | SCUMM: fix FM-TOWNS graphics output for ARM devices | athrxx | |
(changed behavior of USE_ARM_GFX_ASM define) | |||
2011-06-16 | SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0f | athrxx | |
2011-06-16 | SCUMM: slightly changed behavior of 16bit mode detection | athrxx | |
(another attempt to fix SCUMM FM-TOWNS for ANDROID) | |||
2011-06-15 | SCUMM: change comment in last commit | athrxx | |
2011-06-15 | SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM ↵ | athrxx | |
PCE on Android This mostly reverts 5b7754e3f095eb8a469dd4b7de5a6379f8e13c27. Instead, we try to use other 16bit modes after 555 fails. | |||
2011-06-15 | SCUMM: fix bug #3316738 | athrxx | |
This provides fallback to 8bit color mode for SCUMM3 FM-TOWNS games on platforms which set the USE_RGB_COLOR define even though that color mode is not being fully implemented for that platform. | |||
2011-06-15 | SCUMM: fix possible portability issue | athrxx | |
2011-06-14 | SCUMM: Fix noisy Valgrind warning. | eriktorbjorn | |
2011-06-14 | DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect() | Max Horn | |
Also reorder the parameters of composeFileHashMap, placing the "return value" first. | |||
2011-06-14 | SCUMM: Fix doxygen comments | Max Horn | |
2011-06-14 | DETECTOR: Separate code for handling obsolete gameids from advanced detector | Max Horn | |
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved | |||
2011-06-13 | SCUMM: Change MessageDialog button label for consistency | Thierry Crozat | |
Everywhere else the 'OK' button label is all upper case and here was the only place where it was not (it was 'Ok'). |