Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-01 | SCUMM: Further clean up loop | Willem Jan Palenstijn | |
2011-11-01 | SCUMM: add comment to last commit | athrxx | |
2011-11-01 | SCUMM: fix save file incompatibility between DS and other ports for non ↵ | athrxx | |
FM-TOWNS games | |||
2011-11-01 | SCUMM: Run astyle over Player_V2A code. | Johannes Schickel | |
2011-11-01 | SCUMM: Fix possible leak in Player_V2A code. | Johannes Schickel | |
2011-11-01 | SCUMM: Clean up loop | Willem Jan Palenstijn | |
2011-10-25 | SCUMM: Initialize Sprite fields in constructor. | Alyssa Milburn | |
This fixes a crash when HE games return from init() early due to the required color mode not being available. | |||
2011-10-24 | SCUMM: Fix detection of talkie Monkey Island | Tarek Soliman | |
Thanks md5 for the idea to fix the null pointer Thanks clone2727 for feedback on this and other implementations | |||
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to SCUMM engine | Strangerke | |
2011-10-23 | SCUMM: Fix compilation when HE is disabled. | Johannes Schickel | |
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26. | |||
2011-10-23 | AD: Swtich GUI options to a char array. | Eugene Sandulenko | |
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently. | |||
2011-10-18 | BADA: Misc changes merged from appstore release | Chris Warren-Smith | |
2011-10-09 | AUDIO: Add default disposeAfterUse value to makeVOCStream again. | Johannes Schickel | |
2011-10-09 | AUDIO: Remove unused makeVOCStream interface. | Johannes Schickel | |
2011-10-06 | SCUMM: Make some variables const and one furthermore static. | Johannes Schickel | |
2011-10-05 | SCUMM: code formatting | Tarek Soliman | |
Thanks clone2727 | |||
2011-10-05 | SCUMM: Code formatting | Filippos Karapetis | |
2011-10-04 | SCUMM: enable speech gui option when speech file found in unknown game | Tarek Soliman | |
This commit only affects monkey and monkey2 except FMTOWNS because FMTOWNS has *.sou files that don't have speech | |||
2011-10-04 | SCUMM: Apply modified patch from #3076698 | Tarek Soliman | |
This adds support for the Ultimate Talkie Edition fanpatch This is authored by the original UTE author LogicDeLuxe and Fingolfin. Modification: Removed detection entries | |||
2011-10-02 | SCUMM: Correct HE version for Norwegian version of Freddi Fish 1. | Travis Howell | |
2011-09-17 | SCUMM FM-TOWNS: fix DS build | athrxx | |
2011-09-17 | SCUMM FM-TOWNS: fix another regression | athrxx | |
(pcm sound effects broken in 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc) | |||
2011-09-17 | SCUMM FM-TOWNS: fix regression and cleanup | athrxx | |
(LOOM mouse cursor was broken in b1cb88ddc25da64772bbba253bd2210678189ace) | |||
2011-09-17 | SCUMM FM-TOWNS: fix invalid mem accesses | athrxx | |
- handle some invalid sound resources that come up when starting LOOM - fix typo in midi driver code (causing invalid mem reads) | |||
2011-09-08 | SCUMM: Made some static data const. | Johannes Schickel | |
2011-09-03 | SCUMM: Fix text color bug in Indy4 Amiga outro. | Johannes Schickel | |
2011-09-03 | SCUMM: Limit Indy4 Amiga specific code to that version. | Johannes Schickel | |
2011-08-28 | SCUMM: setOffHeap uses resource status in HE90+ games. | Travis Howell | |
2011-08-28 | SCUMM: Add basic support for setOffHeap resource flag in HE90+ games. | Travis Howell | |
2011-08-27 | SCUMM: Properly prefix player_towns.h include with scumm/. | Johannes Schickel | |
2011-08-27 | SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette. | Johannes Schickel | |
2011-08-27 | SCUMM: Added some comments about special colors in Indy4 Amiga. | Johannes Schickel | |
2011-08-26 | SCUMM: Save Indy4 Amiga specific palettes like the original did. | Johannes Schickel | |
For older saves I added a warning and a fallback which tries to setup everything correctly. This might cause some issues, but should hopefully be just fine. | |||
2011-08-26 | SCUMM: Mark some more ScummEngine members Indy4 Amiga specific. | Johannes Schickel | |
2011-08-26 | SCUMM: Add some comments to our Indy4 Amiga verb palette handling. | Johannes Schickel | |
We handle the verb palette map a bit different, since we use one 64 color palette instead of two 32 color palettes for different screen areas. | |||
2011-08-26 | SCUMM: Fix Indy4 Amiga cursor. | Johannes Schickel | |
The original did not use the room nor verb palette map for the cursor, but seems to use a custom palette. I now just changed the cursor to use the colors from the DOS version of Indy4. This is rather guesswork, but the original did always show a flashing color in those colors instead of based on the screen colors. | |||
2011-08-26 | SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette. | Johannes Schickel | |
2011-08-26 | SCUMM: Fix some range checks in Indy4 Amiga palette code. | Johannes Schickel | |
2011-08-26 | SCUMM: Implement proper Indy4 Amiga palette handling. | Johannes Schickel | |
This should fix incorrect text colors in some scenes. | |||
2011-08-22 | SCUMM: Revert "Avoid calling malloc with new_size=0" | Willem Jan Palenstijn | |
This reverts commit d6f7e5933657e2e6fcbd1accf9f8a4b77454daec, and marks the issue with a FIXME. The problem is that it not only skips the malloc, but also the other code in that block. | |||
2011-08-22 | Merge pull request #67 from chrisws/initial-bada-port-master | Willem Jan Palenstijn | |
This is the initial implementation of the BADA port. | |||
2011-08-21 | SCUMM: Actually disable the setShadowPalette used in Indy4... | Johannes Schickel | |
2011-08-21 | SCUMM: Fix typo in PC Speaker output. | Johannes Schickel | |
2011-08-21 | SCUMM: Disable setShadowPalette for Indy4 Amiga. | Johannes Schickel | |
Like palManipulateInit the setShadowPalette function is a nullsub in the original Amiga executable of Indy4. | |||
2011-08-21 | SCUMM: Fix for bug #3174197. | Johannes Schickel | |
The bug is: "FOA: Wrong colors in the Amiga version". In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus the palette effect set up by the scripts is just ignored. The same might be true for other SCUMM Amiga games, but I can not check these thus I limited this to Indy4 Amiga for now. | |||
2011-08-21 | BADA: Avoid calling malloc with new_size=0 | Chris Warren-Smith | |
2011-08-20 | SCUMM: Fix compilation when translation support is disabled. | Johannes Schickel | |
For this I added a convenience version of getLanguageYesNo, which works on the currently setup GUI translation language. All other code which requires this acan also use it instead of having to worry about the USE_TRANSLATION and thus having two code paths. | |||
2011-08-20 | SCUMM: Fix typo in comment | Eugene Sandulenko | |
2011-08-20 | I18N: Added comments to some of obscure translatable strings | Eugene Sandulenko | |
2011-08-20 | SCUMM: Added support for localization in Y/N dialog | Eugene Sandulenko | |