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AgeCommit message (Expand)Author
2009-06-10Scumm engine now dynamically requests 16-bit color based on game features, (u...Jody Northup
2009-06-06Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from Travis Howell
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
2009-06-06Add initial support for copyMaskWizImage, to fix videos in later Blue's Clues...Travis Howell
2009-06-06Corrected cursor display errors introduced by revision 41204, reimplemented 1...Jody Northup
2009-06-06Merged revisions 41154-41156,41160,41163-41181,41185-41186,41188-41189,41196-...Travis Howell
2009-06-05Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a temporar...Jody Northup
2009-06-05Cleanup.Travis Howell
2009-06-05Corrected backend to be able to accept a 16-bit mouseKeyColor without overflowJody Northup
2009-06-05HACK not required at this point, since transparency color of 5 is still used ...Travis Howell
2009-06-05Ooops, correct mistakes in commit 41162.Travis Howell
2009-06-05Converted cursor code to use 16-bit.Jody Northup
2009-06-05Correct error in decompress16BitWizImage().Travis Howell
2009-06-05Minor cleanup.Travis Howell
2009-06-05Fix issues selecting some items in arttime and football.Travis Howell
2009-06-05Update o72_getPixel() for 16bit color, and cleanup.Travis Howell
2009-06-05Update sound code in HE80+ games, for sound rate differences.Travis Howell
2009-06-05Fix endian issue, the palette must be in little endian.Travis Howell
2009-06-05Sound resource 1 is used for queued speech in HE60+ games, and should never b...Travis Howell
2009-06-04Fix the color of Poodles Galore's finger nails in Spy Fox 3.Travis Howell
2009-06-04Ooops, re-enable codec32 code.Travis Howell
2009-06-04Update drawBMAPObject for 16bit color.Travis Howell
2009-06-04Ooops, correct typo in last commit.Travis Howell
2009-06-04Fix regression in copyWizImageWithMask, which caused corruption in readtime.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-06-03Cleanup.Travis Howell
2009-06-03Increase maxHeapThreshold for 16bit color HE games, due to larger resource si...Travis Howell
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
2009-06-03Correct sound timer and disable sound offsets, in later HE games.Travis Howell
2009-06-02Fix palette regression in HE99+ games, the HE palette number must be set, bef...Travis Howell
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-26Turned some static tables into static const tables; added some FIXME comments...Max Horn
2009-05-26Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.Travis Howell
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're...Filippos Karapetis
2009-05-15Add several Dutch Windows demo of HE games.Travis Howell
2009-05-15Fix bug #2791846 - SAMNMAX: Invalid opcode (regression).Travis Howell
2009-05-11Silenced warning.Torbjörn Andersson
2009-05-11Fix bug #2678272: "FT: Russian version crashes on windows and psp"Eugene Sandulenko
2009-05-10Fix regression that caused F1 to trigger the original load/save menu in COMI.Travis Howell
2009-05-10Update comment.Travis Howell
2009-05-10Change the work around for sq3.san, so it doesn't alter global smush frame ra...Travis Howell
2009-05-10Correct and move initial SMUSH frame rate value, for the demo version of The ...Travis Howell
2009-05-10Set the initial SMUSH frame rate, since variable doesn't change and isn't saved.Travis Howell
2009-05-02Add the DOS CD demo of Sam & Max.Travis Howell
2009-04-21Ooops, keep that comment.Travis Howell
2009-04-21Fix regression in SCUMM0, by calling ScummEngine::fetchScriptWord() directly....Travis Howell
2009-04-20SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 an...Max Horn
2009-04-19VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones ...Travis Howell